Rust Tournaments | TEST
Online 159.195.206.209:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 31 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 48 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 37 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Rust Tournaments | TEST: what is it?
With too few of its wipes on record, Rust Tournaments | TEST's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 71 days 5 hours ago.
Server
What is the hosting location of Rust Tournaments | TEST?
No region is published by Rust Tournaments | TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 159.195.206.209:28015.
What Rust build does Rust Tournaments | TEST run?
The platform is Linux, with Rust network protocol 2632 and build 161125 running on Rust Tournaments | TEST. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Rust Tournaments | TEST, and is it online now?
As of the latest refresh, Rust Tournaments | TEST is online. About 11 days 8 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 144 were up: 86%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Rust Tournaments | TEST stable?
Over 48 hours the average held at 153 server fps, and the minimum was 113. At its highest the entity count was 50,378, including buildings, deployables and all else. Peak memory was 6,054 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do Rust Tournaments | TEST's tags stand for?
The game's server browser reads the tags Rust Tournaments | TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Team cap of 8, the stock game setting; v2632 (Protocol): Protocol 2632 is required: your game must match to connect; cs161125 (Build): Game build: 161125; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust Tournaments | TEST?
Among the Rust Server Analytics lists Rust Tournaments | TEST fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Rust Tournaments | TEST compare?
Player hours for the last seven days place Rust Tournaments | TEST at #15,349, in the top 69% of the ranked field.
How many players does Rust Tournaments | TEST carry?
Of 20 slots, 0 are filled on Rust Tournaments | TEST at this refresh. Averaged across seven days, the population is 0 players.
Map and rules
What settings and rules does Rust Tournaments | TEST use?
The name of Rust Tournaments | TEST does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Rust Tournaments | TEST?
A procedural map of size 3,000 with seed 2147483647, generated by the game, runs on Rust Tournaments | TEST. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Rust Tournaments | TEST?
In the Rust console (F1), enter client.connect 159.195.206.209:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.