Friend Not Foe / PvE Community / North America
Online NA 158.69.23.51:28016 checked 3h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 54% in NA, and #370 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 19h | Thu 12 Nov, 16:02 UTC | its own |
| 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 19h | Thu 10 Dec, 16:02 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:02 UTC13d ago | 3 | – | running | 0 |
| Thu 1 Oct, 18:04 UTC FW27d ago | 5 | halved by day 5 | 13.9 days | 0 |
| Thu 17 Sep, 16:02 UTC41d ago | 5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 14 / 140 |
| The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|Purge | NA · quad · 5x · biweekly · 9 on average | 6 / 100 |
| BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 3 / 50 |
| GOBLINGAMING | 5X PVE | NOOB FRIENDLY | NA · quad · 5x · biweekly · 4 on average | 3 / 40 |
| Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 3 / 50 |
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 247 on average | 203 / 2000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Friend Not Foe / PvE Community / North America wipe?
The wipe rhythm of Friend Not Foe / PvE Community / North America is every 4 weeks on Thursday at 16:02 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 13 days 4 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Wipe day on Friend Not Foe / PvE Community / North America: what should you expect?
Across recent wipes the busiest point averaged 4 players. The highest player count on the latest wipe arrived 7 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 3.5 it had fallen below half where the hold failed.
Server details
In which region does Friend Not Foe / PvE Community / North America sit?
In North America, according to its NA tag, sits Friend Not Foe / PvE Community / North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 158.69.23.51:28016.
What Rust build does Friend Not Foe / PvE Community / North America run?
On Linux, Friend Not Foe / PvE Community / North America runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is Friend Not Foe / PvE Community / North America up, and how steady is its uptime?
As of the latest refresh, Friend Not Foe / PvE Community / North America is online. Its reported uptime indicates a restart roughly 8 hours ago. Of 168 hours in the last 7 full days, 165 were up: 98%. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does Friend Not Foe / PvE Community / North America show?
Server fps averaged 59 over the last 48 hours, with a floor of 48. At its highest the entity count was 81,165, including buildings, deployables and all else. At its highest, memory use was 2,504 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Friend Not Foe / PvE Community / North America be read?
The game's server browser reads the tags Friend Not Foe / PvE Community / North America publishes: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): 50 slots in total; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Friend Not Foe / PvE Community / North America appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Friend Not Foe / PvE Community / North America among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does Friend Not Foe / PvE Community / North America hold in the server rankings?
Friend Not Foe / PvE Community / North America holds #6,294 on seven-day player hours and #1,009 in North America, inside the top 28% of the ranked field. The quad segment places it at #370.
What is the population of Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 3. Averaged over 48 hours, activity is highest at 15:00 UTC with 1 players.
Settings
What are the settings on Friend Not Foe / PvE Community / North America, and its rules?
No gather rate is given in the name of Friend Not Foe / PvE Community / North America. Up to 4 players can form a group (quad). It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on Friend Not Foe / PvE Community / North America: which one is it?
A procedural map of size 3,700 with seed 653090153, generated by the game, runs on Friend Not Foe / PvE Community / North America. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Friend Not Foe / PvE Community / North America?
In the Rust console (F1), enter client.connect 158.69.23.51:28016. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://friendnotfoe.co.uk/ is its website.