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Drill-through Server detail

Dev Server

Online 158.69.226.187:28015 checked 9m ago

Drill-through
FilterServeris Dev Server
Attributes
moddedoxide
Last refreshed
Players now 1/ ?
7-day average 0 peak 1
Rank #14,171 top 64%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 55 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 81 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 29 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 6 / 1000

Quick answers

from the figures on this page

Wipe data

When does Dev Server wipe?

Too few wipes on record for Dev Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 days 20 hours ago the current world was made.

Wipe day on Dev Server: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does Dev Server sit?

A region is not published by Dev Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 158.69.226.187:28015.

Which Rust version is Dev Server on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Dev Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Dev Server show, and is it up?

The current status of Dev Server is online. The uptime it reports puts the last restart at about 18 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Dev Server show?

The 48-hour average was 30 server fps; the low was 30. At its highest the entity count was 30,526, including buildings, deployables and all else. Memory use reached 3,899 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Dev Server be read?

Tags from Dev Server, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp0 (Max players): 0 slots in total; ts30 (Group limit): The cap is 30 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Dev Server?

These Rust Server Analytics lists include Dev Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Dev Server sit among Rust servers?

The seven-day player-hours rank for Dev Server is #14,171, inside the top 64% of all ranked servers.

How many players does Dev Server carry?

Dev Server currently records 1 players. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 05:00 UTC shows the highest average: 1 players.

Map and rules

How is Dev Server configured, and what rules apply?

No gather rate is given in the name of Dev Server. Players per group: up to 30. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for Dev Server?

Dev Server uses a procedural map of size 4,500 with seed 663008107, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto Dev Server?

In the Rust console (F1), enter client.connect 158.69.226.187:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp0
Max players 0 slots in total.
ts30
Group limit The cap is 30 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.