A Rust Server
Online 157.90.0.249:50003 checked 1h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:57 UTC7d ago | 2 | – | running | 0 |
| Thu 15 Oct, 15:19 UTC13d ago | 1 | halved by day 3 | 6.1 days | 0 |
| Fri 2 Oct, 06:46 UTC26d ago | 1 | halved by day 3 | 13.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does A Rust Server wipe?
With irregular wipe times, A Rust Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 1 hours ago the current world was made.
On A Rust Server, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 44 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 3.
Server details
What is the hosting location of A Rust Server?
A region is not published by A Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.90.0.249:50003.
What Rust build does A Rust Server run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on A Rust Server. Your game must match the protocol to join, and Steam applies that update.
How reliable is A Rust Server, and is it online now?
As of the latest refresh, A Rust Server is online. About 3 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does A Rust Server perform well?
Over 48 hours the average held at 209 server fps, and the minimum was 162. Buildings, deployables and all other world objects brought the entity total to 35,342. Memory use reached 2,628 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on A Rust Server be read?
gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags A Rust Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does A Rust Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include A Rust Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does A Rust Server compare?
Player hours for the last seven days place A Rust Server at #6,442, in the top 29% of the ranked field.
At what level does A Rust Server run its population?
Population at the current refresh: 0 players on A Rust Server, against 40 slots. Averaging 0 players across seven days, the server reached a peak of 2.
Settings
What settings and rules does A Rust Server use?
Gather rate is not mentioned in the name of A Rust Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on A Rust Server: which one is it?
The game generates a procedural map of size 2,700 with seed 1337 for A Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.
Connection
What is the way onto A Rust Server?
In the Rust console (F1), enter client.connect 157.90.0.249:50003. Launch Rust on this page also works, opening Rust through Steam and connecting you.