Rust – Falling Kingdoms
Online 157.85.95.188:26941 checked 6m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:23 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 116 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 134 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 105 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 35 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 30 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Rust – Falling Kingdoms wipe?
Too few wipes on record for Rust – Falling Kingdoms to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 13 days 23 hours ago the current world was made.
On Rust – Falling Kingdoms, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does Rust – Falling Kingdoms sit?
No region appears in what Rust – Falling Kingdoms publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 157.85.95.188:26941.
Which Rust version is Rust – Falling Kingdoms on?
Rust network protocol 2635 and build 167781 on Linux is the setup for Rust – Falling Kingdoms. Your game must match the protocol to join, and Steam applies that update.
Is Rust – Falling Kingdoms up, and how steady is its uptime?
Rust – Falling Kingdoms reports online at the current check. About 2 days 1 hours ago is when it last restarted, judged by its reported uptime. 80% uptime over the last 7 full days, equal to 135 of 168 hours. 14 October 2026 is when Rust Server Analytics first recorded it.
What performance does Rust – Falling Kingdoms show?
Over 48 hours the average held at 179 server fps, and the minimum was 124. Entity count reached 78,037, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,864 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on Rust – Falling Kingdoms be read?
gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Rust – Falling Kingdoms publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Rust – Falling Kingdoms appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Rust – Falling Kingdoms: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Rust – Falling Kingdoms compare?
Player hours for the last seven days place Rust – Falling Kingdoms at #15,196, in the top 68% of the ranked field.
What is the population of Rust – Falling Kingdoms?
Rust – Falling Kingdoms holds 0 players of its 40 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
What are the settings on Rust – Falling Kingdoms, and its rules?
The name of Rust – Falling Kingdoms does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rust – Falling Kingdoms: which one is it?
Rust – Falling Kingdoms uses a procedural map of size 3,500 with seed 50000, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.
How to join
How can a player join Rust – Falling Kingdoms?
In the Rust console (F1), enter client.connect 157.85.95.188:26941. Launch Rust on this page also works, opening Rust through Steam and connecting you.