A Shockbyte Rust Server
Online 157.85.95.142:24666 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:10 UTC12d ago | 4 | – | running | 0 |
| Tue 6 Oct, 17:08 UTC22d ago | 2 | held half | 10.1 days | 1 |
| Fri 2 Oct, 09:24 UTC26d ago | 2 | held half | 4.3 days | 0 |
| Mon 21 Sep, 16:58 UTC37d ago | 3 | halved by day 7 | 10.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 62 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 51 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does A Shockbyte Rust Server wipe?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 12 days 2 hours ago.
Wipe day on A Shockbyte Rust Server: what should you expect?
The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. By day 7 it had fallen below half where the hold failed.
Server details
What is the hosting location of A Shockbyte Rust Server?
No region appears in what A Shockbyte Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 157.85.95.142:24666 is its address.
What Rust build does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is the setup for A Shockbyte Rust Server. Your game must match the protocol to join, and Steam applies that update.
Is A Shockbyte Rust Server up, and how steady is its uptime?
As of the latest refresh, A Shockbyte Rust Server is online. About 14 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does A Shockbyte Rust Server perform well?
The 48-hour average was 86 server fps; the low was 57. Buildings, deployables and all other world objects brought the entity total to 96,468. Memory use reached 5,392 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do A Shockbyte Rust Server's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature A Shockbyte Rust Server?
These Rust Server Analytics lists include A Shockbyte Rust Server: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does A Shockbyte Rust Server compare?
The seven-day player-hours rank for A Shockbyte Rust Server is #3,518, inside the top 16% of all ranked servers.
At what level does A Shockbyte Rust Server run its population?
Population at the current refresh: 3 players on A Shockbyte Rust Server, against 5 slots. Averaging 1 players across seven days, the server reached a peak of 4. Across the last 48 hours, 19:00 UTC shows the highest average: 3 players.
Map and rules
How is A Shockbyte Rust Server configured, and what rules apply?
The name of A Shockbyte Rust Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 4,000 with seed 50000, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join A Shockbyte Rust Server?
In the Rust console (F1), enter client.connect 157.85.95.142:24666. Launch Rust on this page also works, opening Rust through Steam and connecting you.