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Drill-through Server detail

A Shockbyte x Discord Production Rust Server

Online 157.85.94.38:27372 checked 9m ago

Drill-through
FilterServeris A Shockbyte x Discord Production Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 9999
7-day average 0 peak 1
Rank #14,250 top 64%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75100:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:37 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 68 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 21 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 72 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 268 / 310

Quick answers

from the figures on this page

Wipe cycle

On what cycle does A Shockbyte x Discord Production Rust Server wipe?

With too few of its wipes on record, A Shockbyte x Discord Production Rust Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 8 hours ago.

Wipe day on A Shockbyte x Discord Production Rust Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 23 hours after it began.

Server details

Which location hosts A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 157.85.94.38:27372 is its address.

What Rust build does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is the setup for A Shockbyte x Discord Production Rust Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

The current status of A Shockbyte x Discord Production Rust Server is online. About 3 days 10 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 2 October 2026.

Is performance on A Shockbyte x Discord Production Rust Server stable?

Over 48 hours the average held at 237 server fps, and the minimum was 227. At its highest the entity count was 3,067, including buildings, deployables and all else. Memory use reached 2,890 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?

gmrust (Game mode): Survival in the standard Rust format; mp9999 (Max players): 9,999 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does A Shockbyte x Discord Production Rust Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does A Shockbyte x Discord Production Rust Server compare?

Player hours for the last seven days place A Shockbyte x Discord Production Rust Server at #14,250, in the top 64% of the ranked field.

What is the population of A Shockbyte x Discord Production Rust Server?

Population at the current refresh: 0 players on A Shockbyte x Discord Production Rust Server, against 9,999 slots. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 10:00 UTC with 0 players.

Map and rules

How is A Shockbyte x Discord Production Rust Server configured, and what rules apply?

The name of A Shockbyte x Discord Production Rust Server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses a procedural map of size 1,000 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to A Shockbyte x Discord Production Rust Server?

In the Rust console (F1), enter client.connect 157.85.94.38:27372. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp9999,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp9999
Max players 9,999 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.