Private - Raid Type Test
Online 157.85.94.33:20552 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:55 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 183 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 182 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 85 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 343 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 246 / 700 |
Quick answers
from the figures on this pageWipe data
On what cycle does Private - Raid Type Test wipe?
Too few wipes on record for Private - Raid Type Test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days ago.
Wipe day on Private - Raid Type Test: what should you expect?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 2 hours in.
Server
Which location hosts Private - Raid Type Test?
A region is not published by Private - Raid Type Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 157.85.94.33:20552 is its address.
Which Rust version is Private - Raid Type Test on?
Rust network protocol 2635 and build 167781 on Linux is the setup for Private - Raid Type Test. Your game must match the protocol to join, and Steam applies that update.
What uptime does Private - Raid Type Test show, and is it up?
As of the latest refresh, Private - Raid Type Test is online. The uptime it reports puts the last restart at about 1 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 October 2026.
Is performance on Private - Raid Type Test stable?
Server fps averaged 192 over the last 48 hours, with a floor of 142. Buildings, deployables and all other world objects brought the entity total to 47,347. Memory use reached 4,954 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do Private - Raid Type Test's tags stand for?
Tags from Private - Raid Type Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Private - Raid Type Test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Private - Raid Type Test among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does Private - Raid Type Test sit among Rust servers?
Player hours for the last seven days place Private - Raid Type Test at #13,641, in the top 61% of the ranked field.
How many players does Private - Raid Type Test carry?
Private - Raid Type Test holds 0 players of its 5 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 18:00 UTC, at an average of 1 players.
Settings
What settings and rules does Private - Raid Type Test use?
No gather rate is given in the name of Private - Raid Type Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on Private - Raid Type Test: which one is it?
Private - Raid Type Test uses a procedural map of size 3,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto Private - Raid Type Test?
In the Rust console (F1), enter client.connect 157.85.94.33:20552. Launch Rust on this page also works, opening Rust through Steam and connecting you.