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Drill-through Server detail

Private - Raid Type Test

Online 157.85.94.33:20552 checked 9m ago

Drill-through
FilterServeris Private - Raid Type Test
Attributes
moddedoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak 1
Rank #13,641 top 61%
Last wipe 14d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:55 UTC14d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 183 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 85 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 343 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 246 / 700

Quick answers

from the figures on this page

Wipe data

On what cycle does Private - Raid Type Test wipe?

Too few wipes on record for Private - Raid Type Test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days ago.

Wipe day on Private - Raid Type Test: what should you expect?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 2 hours in.

Server

Which location hosts Private - Raid Type Test?

A region is not published by Private - Raid Type Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 157.85.94.33:20552 is its address.

Which Rust version is Private - Raid Type Test on?

Rust network protocol 2635 and build 167781 on Linux is the setup for Private - Raid Type Test. Your game must match the protocol to join, and Steam applies that update.

What uptime does Private - Raid Type Test show, and is it up?

As of the latest refresh, Private - Raid Type Test is online. The uptime it reports puts the last restart at about 1 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 October 2026.

Is performance on Private - Raid Type Test stable?

Server fps averaged 192 over the last 48 hours, with a floor of 142. Buildings, deployables and all other world objects brought the entity total to 47,347. Memory use reached 4,954 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do Private - Raid Type Test's tags stand for?

Tags from Private - Raid Type Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Private - Raid Type Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Private - Raid Type Test among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does Private - Raid Type Test sit among Rust servers?

Player hours for the last seven days place Private - Raid Type Test at #13,641, in the top 61% of the ranked field.

How many players does Private - Raid Type Test carry?

Private - Raid Type Test holds 0 players of its 5 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 18:00 UTC, at an average of 1 players.

Settings

What settings and rules does Private - Raid Type Test use?

No gather rate is given in the name of Private - Raid Type Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on Private - Raid Type Test: which one is it?

Private - Raid Type Test uses a procedural map of size 3,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto Private - Raid Type Test?

In the Rust console (F1), enter client.connect 157.85.94.33:20552. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Player slots: 5.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.