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Drill-through Server detail

No Man's Land

Offline 157.85.93.50:27894 checked 6d ago

Drill-through
FilterServeris No Man's Land
Attributes
moddedoxide
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:51 UTC FW27d ago 2 – running 0
Sun 27 Sep, 15:36 UTC31d ago 3 held half 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 153 on average 33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 52 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 3 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for No Man's Land: what is it?

With too few of its wipes on record, No Man's Land's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 7 hours ago.

On No Man's Land, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 4 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts No Man's Land?

No region is published by No Man's Land. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 157.85.93.50:27894.

What Rust build does No Man's Land run?

Rust network protocol 2634 and build 167781 on Linux is the setup for No Man's Land. The protocol has to match before you can join; Steam updates it automatically.

What uptime does No Man's Land show, and is it up?

Last seen 6 days 19 hours ago, No Man's Land now reports offline. Of 168 hours in the last 7 full days, 10 were up: 6%. 27 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do No Man's Land's tags stand for?

The game's server browser reads the tags No Man's Land publishes: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does No Man's Land appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include No Man's Land: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does No Man's Land sit among Rust servers?

On player hours over seven days, No Man's Land ranks #15,349, within the top 69% of ranked servers.

How many players does No Man's Land carry?

The last sighting of No Man's Land was 6 days 19 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.

Map and rules

What are the settings on No Man's Land, and its rules?

The name of No Man's Land does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC off.

What is the map for No Man's Land?

No Man's Land uses a procedural map of size 4,000 with seed 50000, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

Connection

How do you connect to No Man's Land?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.93.50:27894.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players 20 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.