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Drill-through Server detail

Shenanigans Crew Server

Online 157.85.92.54:20557 checked 2h ago

Drill-through
FilterServeris Shenanigans Crew Server
Attributes
moddedoxide
Last refreshed
Players now 2/ 12
7-day average 1 peak 3
Rank #3,419 top 15%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 17% full

Players

average and peak, with its wipes marked
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:03 UTC11d ago 3 – running 0
Fri 2 Oct, 14:52 UTC26d ago 5 halved by day 7 14.3 days 0
Thu 1 Oct, 21:39 UTC FW26d ago 5 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Shenanigans Crew Server wipe?

With irregular wipe times, Shenanigans Crew Server offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 11 days 20 hours.

Wipe day on Shenanigans Crew Server: what should you expect?

Recent wipes averaged a busiest count of 4 players. Peak population for the latest wipe came 27 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 7 it had fallen below half where the hold failed.

Server

What is the hosting location of Shenanigans Crew Server?

No region is published by Shenanigans Crew Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 157.85.92.54:20557 is its address.

Which Rust version is Shenanigans Crew Server on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Shenanigans Crew Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Shenanigans Crew Server show, and is it up?

The current status of Shenanigans Crew Server is online. Its reported uptime indicates a restart roughly 7 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does Shenanigans Crew Server perform well?

Over 48 hours the average held at 60 server fps, and the minimum was 57. At its highest the entity count was 50,612, including buildings, deployables and all else. At its highest, memory use was 3,564 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Shenanigans Crew Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp12 (Max players): Player slots: 12; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Shenanigans Crew Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Shenanigans Crew Server?

The following Rust Server Analytics lists count Shenanigans Crew Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Shenanigans Crew Server hold in the server rankings?

The seven-day player-hours rank for Shenanigans Crew Server is #3,419, inside the top 15% of all ranked servers.

What is the population of Shenanigans Crew Server?

Population at the current refresh: 2 players on Shenanigans Crew Server, against 12 slots. Averaging 1 players across seven days, the server reached a peak of 3. Averaged over 48 hours, activity is highest at 01:00 UTC with 3 players.

Settings

What are the settings on Shenanigans Crew Server, and its rules?

No gather rate is given in the name of Shenanigans Crew Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on Shenanigans Crew Server: which one is it?

A procedural map of size 3,000 with seed 5000, generated by the game, runs on Shenanigans Crew Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join Shenanigans Crew Server?

In the Rust console (F1), enter client.connect 157.85.92.54:20557. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp12
Max players Player slots: 12.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.