Mark VI Vanilla
Online 157.85.91.226:29673 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 154 on average | 15 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 31 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 14 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Mark VI Vanilla: what is it?
With too few of its wipes on record, Mark VI Vanilla's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 25 days 9 hours ago the current world was made.
Server
In which region does Mark VI Vanilla sit?
No region appears in what Mark VI Vanilla publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 157.85.91.226:29673.
Which Rust version is Mark VI Vanilla on?
On Linux, Mark VI Vanilla runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Mark VI Vanilla show, and is it up?
Mark VI Vanilla reports online at the current check. About 46 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 7 were up: 4%. 3 October 2026 is when Rust Server Analytics first recorded it.
What performance does Mark VI Vanilla show?
Server fps averaged 84 over the last 48 hours, with a floor of 4. Buildings, deployables and all other world objects brought the entity total to 103,789. At its highest, memory use was 4,348 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on Mark VI Vanilla carry?
Tags from Mark VI Vanilla, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Mark VI Vanilla?
The following Rust Server Analytics lists count Mark VI Vanilla among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does Mark VI Vanilla compare?
On player hours over seven days, Mark VI Vanilla ranks #15,358, within the top 69% of ranked servers.
What is the population of Mark VI Vanilla?
Of 10 slots, 0 are filled on Mark VI Vanilla at this refresh. The seven-day mean for this server is 0 players.
Settings
What settings and rules does Mark VI Vanilla use?
Gather rate is not mentioned in the name of Mark VI Vanilla. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on Mark VI Vanilla: which one is it?
The game generates a procedural map of size 4,250 with seed 1 for Mark VI Vanilla. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to Mark VI Vanilla?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.91.226:29673.