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Drill-through Server detail

Kyle'sServer

Offline 157.85.90.226:24582 checked 16d ago

Drill-through
FilterServeris Kyle'sServer
Attributes
moddedoxide
Last refreshed
Players now 0/ 75
7-day average 0 peak –
Rank #15,405 top 71%
Last wipe 24d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:39 UTC24d ago 0 – running 0
Sun 20 Sep, 15:54 UTC38d ago 1 halved by day 1 14 days 1
Sat 19 Sep, 22:01 UTC39d ago 1 – 0.7 days 0
Sun 13 Sep, 23:13 UTC45d ago 1 halved by day 1 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 115 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 57 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Kyle'sServer wipe?

With irregular wipe times, Kyle'sServer offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 16 hours ago.

On Kyle'sServer, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server

What is the hosting location of Kyle'sServer?

No region appears in what Kyle'sServer publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.85.90.226:24582.

Which Rust version is Kyle'sServer on?

On Linux, Kyle'sServer runs Rust network protocol 2634 and build 167584. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Kyle'sServer show, and is it up?

Last seen 16 days 4 hours ago, Kyle'sServer now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Kyle'sServer's tags stand for?

The game's server browser reads the tags Kyle'sServer publishes: gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Kyle'sServer appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Kyle'sServer fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Kyle'sServer hold in the server rankings?

The seven-day player-hours rank for Kyle'sServer is #15,405, inside the top 71% of all ranked servers.

At what level does Kyle'sServer run its population?

Kyle'sServer is offline at this refresh; the last contact was 16 days 4 hours ago.

Map and rules

What settings and rules does Kyle'sServer use?

Gather rate is not mentioned in the name of Kyle'sServer. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on Kyle'sServer: which one is it?

The game generates a procedural map of size 4,100 with seed 50000 for Kyle'sServer. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto Kyle'sServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.90.226:24582.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp75
Max players 75 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.