Rust Server Analytics 55,890 players11,751 servers
All servers
Drill-through Server detail

Lost Survivors PvE

Offline 157.85.90.125:23733 checked 27d ago

Drill-through
FilterServeris Lost Survivors PvE
Attributes
moddedoxide
Last refreshed
Players now 0/ 75
7-day average 0 peak –
Rank #16,275 top 69%
Last wipe 30d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 21:55 UTC30d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 57 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 53 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 9 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Lost Survivors PvE wipe?

Too few wipes on record for Lost Survivors PvE to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 30 days 1 hours ago the current world was made.

Wipe day on Lost Survivors PvE: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 1 hours after it began.

Server

Which location hosts Lost Survivors PvE?

A region is not published by Lost Survivors PvE. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 157.85.90.125:23733.

What Rust build does Lost Survivors PvE run?

Rust network protocol 2633 and build 165217 on Linux is the setup for Lost Survivors PvE. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Lost Survivors PvE show, and is it up?

The current status is offline for Lost Survivors PvE, with the last sighting 27 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 28 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Lost Survivors PvE carry?

Tags from Lost Survivors PvE, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Player slots: 75; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Lost Survivors PvE appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Lost Survivors PvE among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Lost Survivors PvE hold in the server rankings?

On player hours over seven days, Lost Survivors PvE ranks #16,275, within the top 69% of ranked servers.

How many players does Lost Survivors PvE carry?

The last sighting of Lost Survivors PvE was 27 days 6 hours ago; it is offline at this refresh.

Map and rules

What are the settings on Lost Survivors PvE, and its rules?

The name of Lost Survivors PvE does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Lost Survivors PvE: which one is it?

A procedural map of size 3,500 with seed 19862741, generated by the game, runs on Lost Survivors PvE. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Lost Survivors PvE?

In the Rust console (F1), enter client.connect 157.85.90.125:23733. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players Player slots: 75.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build Build number 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.