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Drill-through Server detail

111

Offline 157.85.88.87:28075 checked 12h ago

Drill-through
FilterServeris 111
Attributes
moddedoxide
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #4,778 top 21%
Last wipe 20h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75110:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040010:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:35 UTC20h ago – – running 1
Sat 24 Oct, 13:12 UTC3d ago 1 held half 3 days 0
Mon 19 Oct, 16:40 UTC8d ago 1 held half 4.9 days 1
Fri 16 Oct, 17:24 UTC11d ago 1 held half 3 days 1
Thu 8 Oct, 14:21 UTC19d ago 1 held half 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 155 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 95 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 40 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does 111 wipe?

With irregular wipe times, 111 offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 hours ago the current world was made.

Wipe day on 111: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

What is the hosting location of 111?

No region appears in what 111 publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 157.85.88.87:28075.

What Rust build does 111 run?

On Linux, 111 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is 111, and is it online now?

Offline at this refresh: 111, last seen 12 hours ago. The uptime it reports puts the last restart at about 2 hours ago. 54% uptime over the last 7 full days, equal to 90 of 168 hours. The first sighting of it by Rust Server Analytics was on 3 October 2026.

What performance does 111 show?

Server fps averaged 238 over the last 48 hours, with a floor of 227. Entity count reached 47,493, covering buildings, deployables and the rest of the world. Peak memory was 3,520 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do 111's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags 111 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does 111 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists 111 fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does 111 compare?

Player hours for the last seven days place 111 at #4,778, in the top 21% of the ranked field.

At what level does 111 run its population?

No response from 111 at the latest check, with a last sighting 12 hours ago. Seven-day figures: an average of 1 players and a peak of 1. Across the last 48 hours, 11:00 UTC shows the highest average: 1 players.

Map and rules

What settings and rules does 111 use?

Gather rate is not mentioned in the name of 111. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on 111: which one is it?

111 uses a procedural map of size 3,000 with seed 1413963070, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to 111?

In the Rust console (F1), enter client.connect 157.85.88.87:28075. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.