HAZMA
Online 157.85.88.114:22243 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:20 UTC23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 252 on average | 172 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 241 on average | 88 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 105 on average | 57 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 55 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 33 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 25 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does HAZMA wipe?
Too few wipes on record for HAZMA to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 17 hours ago.
On HAZMA, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 1 hours in.
Server details
What is the hosting location of HAZMA?
No region appears in what HAZMA publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 157.85.88.114:22243 is its address.
Which Rust version is HAZMA on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on HAZMA. Joining requires the same protocol on your game; Steam handles the update.
What uptime does HAZMA show, and is it up?
The current status of HAZMA is online. The uptime it reports puts the last restart at about 42 hours ago. Of 168 hours in the last 7 full days, 37 were up: 22%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does HAZMA perform well?
The 48-hour average was 221 server fps; the low was 193. Entity count reached 67,469, covering buildings, deployables and the rest of the world. Memory use reached 4,104 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on HAZMA carry?
gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): Capacity of 30 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags HAZMA publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature HAZMA?
These Rust Server Analytics lists include HAZMA: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does HAZMA compare?
Player hours for the last seven days place HAZMA at #13,561, in the top 61% of the ranked field.
At what level does HAZMA run its population?
Of 30 slots, 0 are filled on HAZMA at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 11:00 UTC, at an average of 1 players.
Map and rules
What are the settings on HAZMA, and its rules?
The name of HAZMA does not state a gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
The map on HAZMA: which one is it?
HAZMA uses a procedural map of size 3,500 with seed 50000, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to HAZMA?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.88.114:22243.