Rust Server Analytics 85,370 players11,850 servers
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Drill-through Server detail

Bennes

Offline 157.85.87.9:28015 checked 22d ago

Drill-through
FilterServeris Bennes
Attributes
moddedoxide
Last refreshed
Players now 0/ 30
7-day average 0 peak –
Rank #15,990 top 71%
Last wipe 23d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct6 Oct8 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 08:27 UTC23d ago 1 – running 0
Fri 2 Oct, 16:40 UTC26d ago 1 halved by day 1 3.7 days 1
Thu 1 Oct, 22:33 UTC FW27d ago 1 – 0.8 days 0
Thu 1 Oct, 10:39 UTC28d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 169 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 82 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 100 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 244 / 700

Quick answers

from the figures on this page

Wipe data

When does Bennes wipe?

With irregular wipe times, Bennes offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 23 days 6 hours ago the current world was made.

Wipe day on Bennes: what should you expect?

The average busiest count over recent wipes is 1 players. 3 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

What is the hosting location of Bennes?

No region appears in what Bennes publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 157.85.87.9:28015.

Which Rust version is Bennes on?

Rust network protocol 2634 and build 166652 on Linux is the setup for Bennes. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Bennes, and is it online now?

Last seen 22 days 22 hours ago, Bennes now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 1 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Bennes carry?

The game's server browser reads the tags Bennes publishes: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Player slots: 30; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Bennes appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Bennes: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does Bennes compare?

The seven-day player-hours rank for Bennes is #15,990, inside the top 71% of all ranked servers.

What is the population of Bennes?

Bennes is offline at this refresh; the last contact was 22 days 22 hours ago.

Map and rules

What are the settings on Bennes, and its rules?

The name of Bennes does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC off.

The map on Bennes: which one is it?

The game generates a procedural map of size 5,000 with seed 50000 for Bennes. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to Bennes?

In the Rust console (F1), enter client.connect 157.85.87.9:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players Player slots: 30.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.