IRAQI
Online 157.85.87.216:23419 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:31 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 08:35 UTC5d ago | 2 | halved by day 2 | 4 days | 0 |
| Fri 23 Oct, 18:45 UTC5d ago | 2 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 127 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 190 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 68 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does IRAQI wipe?
No next wipe can be predicted for IRAQI, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was made.
On IRAQI, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 8 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.
Server details
Which location hosts IRAQI?
No region is published by IRAQI. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.85.87.216:23419.
What Rust build does IRAQI run?
Rust network protocol 2635 and build 168909 on Linux is the setup for IRAQI. Joining requires the same protocol on your game; Steam handles the update.
Is IRAQI up, and how steady is its uptime?
IRAQI reports online at the current check. About 22 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (5) was 60%, or 72 of 120 hours. 23 October 2026 is when Rust Server Analytics first recorded it.
What performance does IRAQI show?
The 48-hour average was 113 server fps; the low was 89. Entity count reached 69,085, covering buildings, deployables and the rest of the world. Memory use reached 3,676 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on IRAQI carry?
gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags IRAQI publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature IRAQI?
Among the Rust Server Analytics lists IRAQI fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
What position does IRAQI hold in the server rankings?
The seven-day player-hours rank for IRAQI is #7,261, inside the top 33% of all ranked servers.
At what level does IRAQI run its population?
IRAQI holds 0 players of its 40 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 11:00 UTC with 2 players.
Settings
How is IRAQI configured, and what rules apply?
Gather rate is not mentioned in the name of IRAQI. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on IRAQI: which one is it?
The game generates a procedural map of size 3,500 with seed 1862422565 for IRAQI. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to IRAQI?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.87.216:23419.