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Drill-through Server detail

Trio weekly The Snail Wills IT!

Online 157.85.86.54:26974 checked 10m ago

Drill-through
FilterServeris Trio weekly The Snail Wills IT!
Attributes
moddedoxide
Last refreshed
Players now 0/ 75
7-day average 0 peak 1
Rank #9,098 top 41%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:14 UTC4d ago 1 – running 0
Sun 4 Oct, 03:36 UTC24d ago 1 halved by day 1 20.7 days 1
Fri 2 Oct, 18:24 UTC26d ago 2 – 1.4 days 0
Tue 29 Sep, 03:45 UTC29d ago 2 held half 3.6 days 0
Thu 24 Sep, 18:08 UTC34d ago 0 – 4.4 days 0
Thu 17 Sep, 18:08 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 98 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 101 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 87 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 29 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 21 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Trio weekly The Snail Wills IT! wipe?

With irregular wipe times, Trio weekly The Snail Wills IT! offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 4 days 1 hours ago.

On Trio weekly The Snail Wills IT!, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

What is the hosting location of Trio weekly The Snail Wills IT!?

No region appears in what Trio weekly The Snail Wills IT! publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 157.85.86.54:26974 is its address.

Which Rust version is Trio weekly The Snail Wills IT! on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Trio weekly The Snail Wills IT!. The protocol has to match before you can join; Steam updates it automatically.

Is Trio weekly The Snail Wills IT! up, and how steady is its uptime?

As of the latest refresh, Trio weekly The Snail Wills IT! is online. The uptime it reports puts the last restart at about 3 days 23 hours ago. Uptime over the last full days (7) was 46%, or 78 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Trio weekly The Snail Wills IT! show?

Over 48 hours the average held at 121 server fps, and the minimum was 76. At its highest the entity count was 74,682, including buildings, deployables and all else. Memory use reached 5,134 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Trio weekly The Snail Wills IT! be read?

gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): Capacity of 75 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Trio weekly The Snail Wills IT! publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Trio weekly The Snail Wills IT! appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Trio weekly The Snail Wills IT!: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does Trio weekly The Snail Wills IT! sit among Rust servers?

On player hours over seven days, Trio weekly The Snail Wills IT! ranks #9,098, within the top 41% of ranked servers.

How many players does Trio weekly The Snail Wills IT! carry?

Population at the current refresh: 0 players on Trio weekly The Snail Wills IT!, against 75 slots. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 05:00 UTC, at an average of 1 players.

Map and rules

What settings and rules does Trio weekly The Snail Wills IT! use?

Gather rate is not mentioned in the name of Trio weekly The Snail Wills IT!. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for Trio weekly The Snail Wills IT!?

The game generates a procedural map of size 3,700 with seed 1255754510 for Trio weekly The Snail Wills IT!. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto Trio weekly The Snail Wills IT!?

In the Rust console (F1), enter client.connect 157.85.86.54:26974. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp75
Max players Capacity of 75 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.