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Drill-through Server detail

A Shockbyte Rust Server

Offline 157.85.85.56:29795 checked 1d ago

Drill-through
FilterServeris A Shockbyte Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 12
7-day average 0 peak –
Rank #15,432 top 69%
Last wipe 18d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0017:0020:0022:0001:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040014:0017:0020:0022:0001:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:58 UTC18d ago 5 – running 0
Fri 2 Oct, 13:23 UTC26d ago 5 halved by day 2 7.2 days 0
Sat 26 Sep, 19:09 UTC31d ago 4 halved by day 1 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 200 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 135 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for A Shockbyte Rust Server: what is it?

The next wipe on A Shockbyte Rust Server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 18 hours ago the current world was made.

Wipe day on A Shockbyte Rust Server: what should you expect?

Recent wipes averaged a busiest count of 5 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.5.

Server

What is the hosting location of A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 157.85.85.56:29795.

What Rust build does A Shockbyte Rust Server run?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is A Shockbyte Rust Server, and is it online now?

Offline at this refresh: A Shockbyte Rust Server, last seen 32 hours ago. The uptime it reports puts the last restart at about 18 hours ago. Of 168 hours in the last 7 full days, 149 were up: 89%. The first sighting of it by Rust Server Analytics was on 26 September 2026.

Does A Shockbyte Rust Server perform well?

Server fps averaged 216 over the last 48 hours, with a floor of 199. Buildings, deployables and all other world objects brought the entity total to 18,677. Memory use reached 2,886 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

What do A Shockbyte Rust Server's tags stand for?

Tags from A Shockbyte Rust Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp12 (Max players): Player slots: 12; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does A Shockbyte Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists A Shockbyte Rust Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does A Shockbyte Rust Server hold in the server rankings?

On player hours over seven days, A Shockbyte Rust Server ranks #15,432, within the top 69% of ranked servers.

What is the population of A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at this refresh; the last contact was 32 hours ago. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does A Shockbyte Rust Server use?

Gather rate is not mentioned in the name of A Shockbyte Rust Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for A Shockbyte Rust Server?

A procedural map of size 2,100 with seed 1575578214, generated by the game, runs on A Shockbyte Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join A Shockbyte Rust Server?

In the Rust console (F1), enter client.connect 157.85.85.56:29795. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://rustmaps.com/map/2100_1575578214.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp12
Max players Player slots: 12.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.