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Drill-through Server detail

Cyberbob's Server

Online 157.85.85.251:22777 checked 12m ago

Drill-through
FilterServeris Cyberbob's Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 20
7-day average 0 peak 2
Rank #4,610 top 21%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:51 UTC2d ago 1 – running 1
Thu 22 Oct, 10:33 UTC7d ago 1 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 28 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 38 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 156 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Cyberbob's Server wipe?

Too few wipes on record for Cyberbob's Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 2 days 7 hours.

On Cyberbob's Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server

What is the hosting location of Cyberbob's Server?

A region is not published by Cyberbob's Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 157.85.85.251:22777.

Which Rust version is Cyberbob's Server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Cyberbob's Server. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Cyberbob's Server, and is it online now?

As of the latest refresh, Cyberbob's Server is online. About 3 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 16 October 2026 is when Rust Server Analytics first recorded it.

Does Cyberbob's Server perform well?

Server fps averaged 88 over the last 48 hours, with a floor of 22. Entity count reached 140,587, covering buildings, deployables and the rest of the world. Memory use reached 5,555 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Cyberbob's Server be read?

The game's server browser reads the tags Cyberbob's Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Cyberbob's Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Cyberbob's Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does Cyberbob's Server hold in the server rankings?

Player hours for the last seven days place Cyberbob's Server at #4,610, in the top 21% of the ranked field.

At what level does Cyberbob's Server run its population?

Of 20 slots, 0 are filled on Cyberbob's Server at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 02:00 UTC, at an average of 1 players.

Settings

How is Cyberbob's Server configured, and what rules apply?

No gather rate is given in the name of Cyberbob's Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on Cyberbob's Server: which one is it?

The game generates a procedural map of size 5,000 with seed 50000 for Cyberbob's Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to Cyberbob's Server?

In the Rust console (F1), enter client.connect 157.85.85.251:22777. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players 20 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.