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Drill-through Server detail

A Shockbyte x Discord Production Rust Server

Online 157.85.85.233:20000 checked 6m ago

Drill-through
FilterServeris A Shockbyte x Discord Production Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 125
7-day average 0 peak 1
Rank #12,059 top 54%
Last wipe 6d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 19:02 UTC6d ago 0 – running 1
Tue 20 Oct, 23:43 UTC7d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 159 on average 46 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 21 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 7 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does A Shockbyte x Discord Production Rust Server wipe?

With too few of its wipes on record, A Shockbyte x Discord Production Rust Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 8 hours ago.

Wipe day on A Shockbyte x Discord Production Rust Server: what should you expect?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts A Shockbyte x Discord Production Rust Server?

A region is not published by A Shockbyte x Discord Production Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 157.85.85.233:20000.

Which Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for A Shockbyte x Discord Production Rust Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does A Shockbyte x Discord Production Rust Server show, and is it up?

A Shockbyte x Discord Production Rust Server reports online at the current check. Its reported uptime indicates a restart roughly 39 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 30 September 2026.

What performance does A Shockbyte x Discord Production Rust Server show?

Over 48 hours the average held at 112 server fps, and the minimum was 93. Buildings, deployables and all other world objects brought the entity total to 68,021. Memory use reached 4,461 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on A Shockbyte x Discord Production Rust Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Capacity of 125 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does A Shockbyte x Discord Production Rust Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does A Shockbyte x Discord Production Rust Server compare?

On player hours over seven days, A Shockbyte x Discord Production Rust Server ranks #12,059, within the top 54% of ranked servers.

How many players does A Shockbyte x Discord Production Rust Server carry?

Of 125 slots, 0 are filled on A Shockbyte x Discord Production Rust Server at this refresh. The seven-day mean is 0 players, against a peak of 1.

Map and rules

How is A Shockbyte x Discord Production Rust Server configured, and what rules apply?

No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on A Shockbyte x Discord Production Rust Server: which one is it?

A Shockbyte x Discord Production Rust Server uses a procedural map of size 3,500 with seed 50000, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto A Shockbyte x Discord Production Rust Server?

In the Rust console (F1), enter client.connect 157.85.85.233:20000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp125
Max players Capacity of 125 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.