A Sharkbite test server
Online 157.85.85.10:22459 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 36 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 41 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 35 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does A Sharkbite test server wipe?
Too few wipes on record for A Sharkbite test server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 20 days 14 hours.
Wipe day on A Sharkbite test server: what should you expect?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.
Server
What is the hosting location of A Sharkbite test server?
No region is published by A Sharkbite test server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 157.85.85.10:22459 is its address.
Which Rust version is A Sharkbite test server on?
Rust network protocol 2635 and build 167231 on Linux is the setup for A Sharkbite test server. Joining requires the same protocol on your game; Steam handles the update.
What uptime does A Sharkbite test server show, and is it up?
A Sharkbite test server reports online at the current check. The uptime it reports puts the last restart at about 2 days 10 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 4 October 2026 is when Rust Server Analytics first recorded it.
Is performance on A Sharkbite test server stable?
Server fps averaged 120 over the last 48 hours, with a floor of 34. At its highest the entity count was 69,296, including buildings, deployables and all else. Memory use reached 4,273 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
What do A Sharkbite test server's tags stand for?
The game's server browser reads the tags A Sharkbite test server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp25 (Max players): Capacity of 25 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature A Sharkbite test server?
The following Rust Server Analytics lists count A Sharkbite test server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does A Sharkbite test server hold in the server rankings?
On player hours over seven days, A Sharkbite test server ranks #15,349, within the top 69% of ranked servers.
How many players does A Sharkbite test server carry?
Population at the current refresh: 0 players on A Sharkbite test server, against 25 slots. The population has averaged 0 players over seven days.
Settings
How is A Sharkbite test server configured, and what rules apply?
No gather rate is given in the name of A Sharkbite test server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for A Sharkbite test server?
A Sharkbite test server uses a procedural map of size 3,600 with seed 50000, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.
Connection
How can a player join A Sharkbite test server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.85.85.10:22459.