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Drill-through Server detail

ODYSSEY PVE DEV

Offline 157.250.193.154:28045 checked 8h ago

Drill-through
FilterServeris ODYSSEY PVE DEV
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #12,710 top 57%
Last wipe 1d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75121:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040021:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct27 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:31 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 23 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 4 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does ODYSSEY PVE DEV wipe?

The rhythm of ODYSSEY PVE DEV cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 28 hours.

Server details

In which region does ODYSSEY PVE DEV sit?

A region is not published by ODYSSEY PVE DEV. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 157.250.193.154:28045.

What Rust build does ODYSSEY PVE DEV run?

On Windows, ODYSSEY PVE DEV runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is ODYSSEY PVE DEV up, and how steady is its uptime?

The current status is offline for ODYSSEY PVE DEV, with the last sighting 8 hours ago. About 1 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 12%, or 21 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does ODYSSEY PVE DEV show?

The 48-hour average was 196 server fps; the low was 22. Buildings, deployables and all other world objects brought the entity total to 57,224. At its highest, memory use was 2,469 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on ODYSSEY PVE DEV be read?

The game's server browser reads the tags ODYSSEY PVE DEV publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does ODYSSEY PVE DEV appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count ODYSSEY PVE DEV among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does ODYSSEY PVE DEV compare?

The seven-day player-hours rank for ODYSSEY PVE DEV is #12,710, inside the top 57% of all ranked servers.

What is the population of ODYSSEY PVE DEV?

The last sighting of ODYSSEY PVE DEV was 8 hours ago; it is offline at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 22:00 UTC with 1 players.

Settings

How is ODYSSEY PVE DEV configured, and what rules apply?

Gather rate is not mentioned in the name of ODYSSEY PVE DEV. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on ODYSSEY PVE DEV: which one is it?

The game generates a procedural map of size 3,200 with seed 1234 for ODYSSEY PVE DEV. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join ODYSSEY PVE DEV?

In the Rust console (F1), enter client.connect 157.250.193.154:28045. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.