Aussie PvE | Modded | AU/OCE
Offline 157.211.49.86:28115 checked 3d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 06:20 UTC21d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:25 UTC FW26d ago | 1 | halved by day 1 | 5.4 days | 0 |
| Thu 24 Sep, 04:05 UTC34d ago | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 0 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 6 / 100 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 119 on average | 49 / 125 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 60 on average | 5 / 150 |
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 32 on average | 11 / 100 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 8 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Aussie PvE | Modded | AU/OCE: what is it?
No next wipe can be predicted for Aussie PvE | Modded | AU/OCE, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 21 days 14 hours ago.
On Aussie PvE | Modded | AU/OCE, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. 17 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1.5 when it didn't hold.
Server details
What is the hosting location of Aussie PvE | Modded | AU/OCE?
Without a region tag, Aussie PvE | Modded | AU/OCE still has a name that points to Oceania. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 157.211.49.86:28115 is its address.
What Rust build does Aussie PvE | Modded | AU/OCE run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Aussie PvE | Modded | AU/OCE. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Aussie PvE | Modded | AU/OCE show, and is it up?
Offline at this refresh: Aussie PvE | Modded | AU/OCE, last seen 3 days 17 hours ago. Uptime over the last full days (7) was 35%, or 58 of 168 hours. The first sighting of it by Rust Server Analytics was on 23 September 2026.
Lists and tags
How should the tags on Aussie PvE | Modded | AU/OCE be read?
Tags from Aussie PvE | Modded | AU/OCE, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Aussie PvE | Modded | AU/OCE?
The following Rust Server Analytics lists count Aussie PvE | Modded | AU/OCE among their servers: Best Australian and Oceania Rust servers and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Aussie PvE | Modded | AU/OCE hold in the server rankings?
Player hours for the last seven days place Aussie PvE | Modded | AU/OCE at #8,389, in the top 38% of the ranked field.
How many players does Aussie PvE | Modded | AU/OCE carry?
No response from Aussie PvE | Modded | AU/OCE at the latest check, with a last sighting 3 days 17 hours ago. The seven-day mean is 0 players, against a peak of 1.
Map and rules
What settings and rules does Aussie PvE | Modded | AU/OCE use?
The name of Aussie PvE | Modded | AU/OCE does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Aussie PvE | Modded | AU/OCE: which one is it?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Aussie PvE | Modded | AU/OCE. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto Aussie PvE | Modded | AU/OCE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.211.49.86:28115.