Outback Modded 7x | AU/OCE
Online 157.211.49.86:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 07:22 UTC, in 5d 11h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 5d 11h | Mon 2 Nov, 07:22 UTC | its own |
| 8d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 11h | Mon 9 Nov, 07:22 UTC | its own |
| 19d 11h | Mon 16 Nov, 07:22 UTC | its own |
| 26d 11h | Mon 23 Nov, 07:22 UTC | its own |
| 33d 11h | Mon 30 Nov, 07:22 UTC | its own |
| 36d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 11h | Mon 7 Dec, 07:22 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:22 UTC15d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:28 UTC FW25d ago | 0 | – | 10.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE | OC · groups of 40+ · 5x · weekly · 2 on average | 3 / 100 |
| [AU] Winterust - 2x Main | OC · groups of 10+ · 2x · weekly · 79 on average | 1 / 75 |
| [AU] Winterust - 2x Mondays | OC · groups of 8+ · 2x · weekly · 60 on average | 24 / 75 |
| HollowServers.co AU 3x Solo/Duo/Trio/Quad|LootX3|JUST FULLWIPED | OC · groups of 8+ · 3x · weekly · 2 on average | 1 / 100 |
| 23/10|Rusty|AU/NZ|3X|Solo|Events|SOLO ONLY | OC · groups of 8+ · 3x · weekly · 2 on average | 3 / 100 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 147 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Outback Modded 7x | AU/OCE wipe?
The tag sets the prediction: too few of Outback Modded 7x | AU/OCE's wipes are on record to confirm its schedule. Monday 2 November at 07:22 UTC is the date the next wipe falls on. The world now in play was created 15 days 12 hours ago. A weekly wipe schedule is published in its tags.
Wipe day on Outback Modded 7x | AU/OCE: what should you expect?
The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 37 hours in.
Server details
Which location hosts Outback Modded 7x | AU/OCE?
Without a region tag, Outback Modded 7x | AU/OCE still has a name that points to Oceania. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 157.211.49.86:28015.
What Rust build does Outback Modded 7x | AU/OCE run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Outback Modded 7x | AU/OCE. Your game must match the protocol to join, and Steam applies that update.
What uptime does Outback Modded 7x | AU/OCE show, and is it up?
The current status of Outback Modded 7x | AU/OCE is online. About 2 days 14 hours ago is when it last restarted, judged by its reported uptime. 97% uptime over the last 7 full days, equal to 163 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on Outback Modded 7x | AU/OCE stable?
Server fps averaged 137 over the last 48 hours, with a floor of 77. Entity count reached 204,141, covering buildings, deployables and the rest of the world. Peak memory was 5,704 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on Outback Modded 7x | AU/OCE be read?
The game's server browser reads the tags Outback Modded 7x | AU/OCE publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Outback Modded 7x | AU/OCE appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Outback Modded 7x | AU/OCE: Best Australian and Oceania Rust servers and Modded Rust servers: live data. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Where does Outback Modded 7x | AU/OCE sit among Rust servers?
The seven-day player-hours rank for Outback Modded 7x | AU/OCE is #15,388, inside the top 70% of all ranked servers.
What is the population of Outback Modded 7x | AU/OCE?
Outback Modded 7x | AU/OCE holds 0 players of its 50 slots as of the latest update. The population has averaged 0 players over seven days.
Settings
How is Outback Modded 7x | AU/OCE configured, and what rules apply?
Gather at 7x on Outback Modded 7x | AU/OCE, according to the server name. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Outback Modded 7x | AU/OCE?
The game generates a procedural map of size 4,500 with seed 1337 for Outback Modded 7x | AU/OCE. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join Outback Modded 7x | AU/OCE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 157.211.49.86:28015.