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Drill-through Server detail

Eternal Nexus

Offline 156.57.30.113:28015 checked 21d ago

Drill-through
FilterServeris Eternal Nexus
Attributes
moddedoxide
Last refreshed
Players now 1/ 100
7-day average 0 peak –
Rank #13,711 top 62%
Last wipe 22d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 1% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:22 UTC22d ago 1 – running 1
Mon 5 Oct, 17:32 UTC23d ago 2 – 1 days 1
Wed 23 Sep, 13:43 UTC35d ago 1 – 12.2 days 0
Tue 22 Sep, 18:29 UTC36d ago 1 – 0.8 days 1
Mon 21 Sep, 15:52 UTC37d ago 1 – 1.1 days 1
Sun 20 Sep, 19:57 UTC38d ago 1 – 0.8 days 1
Sun 20 Sep, 12:13 UTC38d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 69 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 96 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 32 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 7 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Eternal Nexus wipe?

No next wipe can be predicted for Eternal Nexus, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 22 days 14 hours ago.

Wipe day on Eternal Nexus: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts Eternal Nexus?

No region is published by Eternal Nexus. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 156.57.30.113:28015.

What Rust build does Eternal Nexus run?

The platform is Windows, with Rust network protocol 2634 and build 167058 running on Eternal Nexus. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Eternal Nexus, and is it online now?

Last seen 21 days 6 hours ago, Eternal Nexus now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 19 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Eternal Nexus be read?

The game's server browser reads the tags Eternal Nexus publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Eternal Nexus appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Eternal Nexus among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Eternal Nexus sit among Rust servers?

On player hours over seven days, Eternal Nexus ranks #13,711, within the top 62% of ranked servers.

At what level does Eternal Nexus run its population?

The last sighting of Eternal Nexus was 21 days 6 hours ago; it is offline at this refresh.

Map and rules

How is Eternal Nexus configured, and what rules apply?

The name of Eternal Nexus does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on Eternal Nexus: which one is it?

The game generates a procedural map for Eternal Nexus.

How to join

How can a player join Eternal Nexus?

In the Rust console (F1), enter client.connect 156.57.30.113:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167058
Build Game build: 167058.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.