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Drill-through Server detail

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 4h ago

Drill-through
FilterServeris Test Server (Upsurge Main)
Attributes
moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #10,565 top 48%
Last wipe 1d ago no schedule published
Next wipe 1d 12h Thu 29 Oct, 13:58 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75114:0020:0002:0009:0015:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304014:0020:0002:0009:0015:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 1d 12h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
1d 12hThu 29 Oct, 13:58 UTCits own
5d 12hMon 2 Nov, 13:57 UTCits own
8d 17hThu 5 Nov, 19:00 UTCFW force wipe
12d 12hMon 9 Nov, 13:57 UTCits own
15d 12hThu 12 Nov, 13:58 UTCits own
19d 12hMon 16 Nov, 13:57 UTCits own
22d 12hThu 19 Nov, 13:58 UTCits own
26d 12hMon 23 Nov, 13:57 UTCits own

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC1d ago – – running 0
Thu 22 Oct, 13:58 UTC5d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC8d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC12d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC15d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 161 on average 26 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 35 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 33 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 10 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Test Server (Upsurge Main): what is it?

Test Server (Upsurge Main) follows a wipe rhythm of every Monday at 13:57 and every Thursday at 13:58 UTC. A wipe is scheduled for Thursday 29 October at 13:58 UTC, according to this server's cycle. The current world dates from 35 hours.

On Test Server (Upsurge Main), what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 7 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server details

In which region does Test Server (Upsurge Main) sit?

A region is not published by Test Server (Upsurge Main). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 155.103.85.145:28070.

Which Rust version is Test Server (Upsurge Main) on?

On Linux, Test Server (Upsurge Main) runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is Test Server (Upsurge Main) up, and how steady is its uptime?

Offline at this refresh: Test Server (Upsurge Main), last seen 4 hours ago. About 31 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 64 were up: 38%. The first sighting of it by Rust Server Analytics was on 11 October 2026.

What performance does Test Server (Upsurge Main) show?

Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 78,395, including buildings, deployables and all else. At its highest, memory use was 2,516 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on Test Server (Upsurge Main) carry?

Tags from Test Server (Upsurge Main), as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Test Server (Upsurge Main) appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Test Server (Upsurge Main) among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does Test Server (Upsurge Main) compare?

On player hours over seven days, Test Server (Upsurge Main) ranks #10,565, within the top 48% of ranked servers.

At what level does Test Server (Upsurge Main) run its population?

Test Server (Upsurge Main) is offline at this refresh; the last contact was 4 hours ago. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 12:00 UTC with 1 players.

Map and rules

What are the settings on Test Server (Upsurge Main), and its rules?

The name of Test Server (Upsurge Main) does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Test Server (Upsurge Main): which one is it?

A procedural map of size 3,950 with seed 253663126, generated by the game, runs on Test Server (Upsurge Main). The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

Connection

How do you connect to Test Server (Upsurge Main)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 155.103.85.145:28070. Find it online at https://stevious.io.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.