Rust Server Analytics 42,149 players11,631 servers
All servers
Drill-through Server detail

Test Server (Stevious Mondays)

Offline 155.103.85.145:28010 checked 1d ago

Drill-through
FilterServeris Test Server (Stevious Mondays)
Attributes
moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 3
Rank #12,570 top 57%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0010:0013:0015:0018:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304008:0010:0013:0015:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 14:28 UTC2d ago 3 – running 0
Sun 18 Oct, 14:28 UTC9d ago 2 halved by day 6 7 days 0
Sun 11 Oct, 04:11 UTC17d ago 1 halved by day 2 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 124 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 57 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 32 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Test Server (Stevious Mondays) wipe?

With irregular wipe times, Test Server (Stevious Mondays) offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 2 days 17 hours ago.

Wipe day on Test Server (Stevious Mondays): what should you expect?

Recent wipes averaged a busiest count of 2 players. 22 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 4.

Server details

What is the hosting location of Test Server (Stevious Mondays)?

No region is published by Test Server (Stevious Mondays). Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 155.103.85.145:28010.

Which Rust version is Test Server (Stevious Mondays) on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Test Server (Stevious Mondays). The protocol has to match before you can join; Steam updates it automatically.

Is Test Server (Stevious Mondays) up, and how steady is its uptime?

Last seen 35 hours ago, Test Server (Stevious Mondays) now reports offline. Its reported uptime indicates a restart roughly 29 hours ago. Uptime over the last full days (7) was 19%, or 32 of 168 hours. The first sighting of it by Rust Server Analytics was on 11 October 2026.

What performance does Test Server (Stevious Mondays) show?

Over 48 hours the average held at 30 server fps, and the minimum was 30. Entity count reached 82,014, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,202 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do Test Server (Stevious Mondays)'s tags stand for?

The game's server browser reads the tags Test Server (Stevious Mondays) publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Test Server (Stevious Mondays)?

Among the Rust Server Analytics lists Test Server (Stevious Mondays) fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does Test Server (Stevious Mondays) hold in the server rankings?

The seven-day player-hours rank for Test Server (Stevious Mondays) is #12,570, inside the top 57% of all ranked servers.

At what level does Test Server (Stevious Mondays) run its population?

The last sighting of Test Server (Stevious Mondays) was 35 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 3. The 48-hour peak window is 12:00 UTC, at an average of 1 players.

Map and rules

How is Test Server (Stevious Mondays) configured, and what rules apply?

Gather rate is not mentioned in the name of Test Server (Stevious Mondays). The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Anti-cheat status: VAC on.

The map on Test Server (Stevious Mondays): which one is it?

A procedural map of size 3,950 with seed 268830268, generated by the game, runs on Test Server (Stevious Mondays). Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

How do you connect to Test Server (Stevious Mondays)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 155.103.85.145:28010. Find it online at https://stevious.io.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.