Ryan's Test Grounds
Online 155.103.109.2:29015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 125 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 137 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 60 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 33 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does Ryan's Test Grounds wipe?
Too few wipes on record for Ryan's Test Grounds to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 11 days 11 hours.
On Ryan's Test Grounds, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.
Server
Which location hosts Ryan's Test Grounds?
A region is not published by Ryan's Test Grounds. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 155.103.109.2:29015.
Which Rust version is Ryan's Test Grounds on?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on Ryan's Test Grounds. Your game must match the protocol to join, and Steam applies that update.
Is Ryan's Test Grounds up, and how steady is its uptime?
The current status of Ryan's Test Grounds is online. The uptime it reports puts the last restart at about 11 days 9 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Ryan's Test Grounds stable?
The 48-hour average was 60 server fps; the low was 60. At its highest the entity count was 4,841, including buildings, deployables and all else. At its highest, memory use was 1,252 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do Ryan's Test Grounds's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Ryan's Test Grounds publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Ryan's Test Grounds?
The following Rust Server Analytics lists count Ryan's Test Grounds among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Where does Ryan's Test Grounds sit among Rust servers?
Player hours for the last seven days place Ryan's Test Grounds at #15,400, in the top 69% of the ranked field.
How many players does Ryan's Test Grounds carry?
Ryan's Test Grounds holds 0 players of its 10 slots as of the latest update. The seven-day mean for this server is 0 players.
Settings
What settings and rules does Ryan's Test Grounds use?
Gather rate is not mentioned in the name of Ryan's Test Grounds. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Ryan's Test Grounds?
Ryan's Test Grounds uses a procedural map of size 1,000 with seed 7123003, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join Ryan's Test Grounds?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 155.103.109.2:29015. https://ryann.gg is its website.