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Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly

Offline NA 154.9.164.185:28015 checked 13d ago

Drill-through
FilterServeris Mellonpopr's Funhouse PVE Raidable Bases/…
Attributes
weekly wipes vanillamoddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,225 top 70% · #1545 in NA
Last wipe 26d ago weekly schedule
Next wipe 1d 19h Thu 29 Oct, 18:58 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct8 Oct13 Oct17 Oct21 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:58 UTC, in 1d 19h. Its weekly schedule tag · low confidence

usual gap0.9 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
1d 19hThu 29 Oct, 18:58 UTCits own
8d 19hThu 5 Nov, 19:00 UTCFW force wipe
15d 19hThu 12 Nov, 18:58 UTCits own
22d 19hThu 19 Nov, 18:58 UTCits own
29d 19hThu 26 Nov, 18:58 UTCits own
36d 19hThu 3 Dec, 19:00 UTCFW force wipe
43d 19hThu 10 Dec, 18:58 UTCits own

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:58 UTC FW26d ago 2 – running 0
Wed 30 Sep, 22:22 UTC27d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events NA · groups of 150+ · weekly · 5 on average 2 / 50
[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W NA · groups of 8+ · 1x · weekly · 2 on average 1 / 75
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 244 on average 318 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 96 on average 148 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 52 on average 57 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 44 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly: what is it?

The tag sets the prediction: too few of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly's wipes are on record to confirm its schedule. A wipe is scheduled for Thursday 29 October at 18:58 UTC, according to this server's cycle. 26 days 4 hours ago the current world was made. The tags list a wipe schedule of one week.

Wipe day on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly: what should you expect?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 15 hours in.

Server

In which region does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly sit?

The NA tag on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 154.9.164.185:28015.

What Rust build does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly run?

On Windows, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly runs Rust network protocol 2634 and build 167398. The protocol has to match before you can join; Steam updates it automatically.

Is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly up, and how steady is its uptime?

The current status is offline for Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly, with the last sighting 13 days 2 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 30 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly be read?

Tags from Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

Among the Rust Server Analytics lists Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly fits are: Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

What position does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly hold in the server rankings?

Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly holds #15,225 on seven-day player hours and #1,545 in North America, inside the top 70% of the ranked field.

How many players does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly carry?

The last sighting of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly was 13 days 2 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly use?

The name of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly does not state a gather rate. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly: which one is it?

Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly uses a procedural map of size 4,500 with seed 79, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?

In the Rust console (F1), enter client.connect 154.9.164.185:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,^w,^v,NA,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.