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Drill-through Server detail

LivingWorld isolated remediation validation

Offline 152.110.55.254:28115 checked 29d ago

Drill-through
FilterServeris LivingWorld isolated remediation validation
Attributes
moddedoxide
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #16,853 top 71%
Last wipe 45d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 130 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 73 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 17 / 1000

Quick answers

from the figures on this page

Wipe data

When does LivingWorld isolated remediation validation wipe?

The rhythm of LivingWorld isolated remediation validation cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 45 days 14 hours ago the current world was made.

Server details

Which location hosts LivingWorld isolated remediation validation?

No region appears in what LivingWorld isolated remediation validation publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 152.110.55.254:28115.

What Rust build does LivingWorld isolated remediation validation run?

Rust network protocol 2633 and build 163207 on Windows is the setup for LivingWorld isolated remediation validation. The protocol has to match before you can join; Steam updates it automatically.

How reliable is LivingWorld isolated remediation validation, and is it online now?

Offline at this refresh: LivingWorld isolated remediation validation, last seen 29 days 14 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

Which meanings do the tags on LivingWorld isolated remediation validation carry?

Tags from LivingWorld isolated remediation validation, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does LivingWorld isolated remediation validation appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include LivingWorld isolated remediation validation: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does LivingWorld isolated remediation validation compare?

The seven-day player-hours rank for LivingWorld isolated remediation validation is #16,853, inside the top 71% of all ranked servers.

How many players does LivingWorld isolated remediation validation carry?

The last sighting of LivingWorld isolated remediation validation was 29 days 14 hours ago; it is offline at this refresh.

Settings

What are the settings on LivingWorld isolated remediation validation, and its rules?

Gather rate is not mentioned in the name of LivingWorld isolated remediation validation. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on LivingWorld isolated remediation validation: which one is it?

The game generates a procedural map for LivingWorld isolated remediation validation.

How to join

How do you connect to LivingWorld isolated remediation validation?

In the Rust console (F1), enter client.connect 152.110.55.254:28115. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163207
Build Game build: 163207.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.