Hotwire Test Renamed
Offline 151.240.92.7:28015 checked 16d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 159 on average | 43 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 50 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 21 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 6 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Hotwire Test Renamed wipe?
Once a month Hotwire Test Renamed wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 26 days 9 hours.
On Hotwire Test Renamed, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 3 hours in.
Server details
What is the hosting location of Hotwire Test Renamed?
A region is not published by Hotwire Test Renamed. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 151.240.92.7:28015.
What Rust build does Hotwire Test Renamed run?
Rust network protocol 2634 and build 167398 on Windows is the setup for Hotwire Test Renamed. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Hotwire Test Renamed show, and is it up?
The current status is offline for Hotwire Test Renamed, with the last sighting 16 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 30 September 2026.
Tags
How should the tags on Hotwire Test Renamed be read?
The game's server browser reads the tags Hotwire Test Renamed publishes: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Hotwire Test Renamed appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Hotwire Test Renamed fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Hotwire Test Renamed hold in the server rankings?
The seven-day player-hours rank for Hotwire Test Renamed is #15,850, inside the top 72% of all ranked servers.
At what level does Hotwire Test Renamed run its population?
The last sighting of Hotwire Test Renamed was 16 days 22 hours ago; it is offline at this refresh.
Map and rules
What are the settings on Hotwire Test Renamed, and its rules?
No gather rate is given in the name of Hotwire Test Renamed. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for Hotwire Test Renamed?
The game generates a procedural map for Hotwire Test Renamed.
Connection
How do you connect to Hotwire Test Renamed?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 151.240.92.7:28015.