Hotwire Test Renamed
Offline 151.240.92.72:28015 checked 19d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Hotwire Test Renamed: what is it?
Too few wipes on record for Hotwire Test Renamed to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 23 hours.
Server
Which location hosts Hotwire Test Renamed?
No region appears in what Hotwire Test Renamed publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 151.240.92.72:28015 is its address.
What Rust build does Hotwire Test Renamed run?
Rust network protocol 2634 and build 167231 on Windows is the setup for Hotwire Test Renamed. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Hotwire Test Renamed, and is it online now?
Last seen 19 days 21 hours ago, Hotwire Test Renamed now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.
Tags
Which meanings do the tags on Hotwire Test Renamed carry?
Tags from Hotwire Test Renamed, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Player slots: 75; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167231 (Build): The game build is 167231; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Hotwire Test Renamed?
The following Rust Server Analytics lists count Hotwire Test Renamed among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does Hotwire Test Renamed sit among Rust servers?
The seven-day player-hours rank for Hotwire Test Renamed is #15,835, inside the top 72% of all ranked servers.
How many players does Hotwire Test Renamed carry?
The last sighting of Hotwire Test Renamed was 19 days 21 hours ago; it is offline at this refresh.
Settings
How is Hotwire Test Renamed configured, and what rules apply?
The name of Hotwire Test Renamed does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Hotwire Test Renamed: which one is it?
A procedural map, generated by the game, runs on Hotwire Test Renamed.
How to join
How can a player join Hotwire Test Renamed?
In the Rust console (F1), enter client.connect 151.240.92.72:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.