OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 154 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does OHHO Server Test ~Kong: Skull Island 1.28~ wipe?
The rhythm of OHHO Server Test ~Kong: Skull Island 1.28~ cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 7 days ago.
Server
Which location hosts OHHO Server Test ~Kong: Skull Island 1.28~?
No region appears in what OHHO Server Test ~Kong: Skull Island 1.28~ publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 15.235.181.221:28019 is its address.
Which Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on OHHO Server Test ~Kong: Skull Island 1.28~. The protocol has to match before you can join; Steam updates it automatically.
Is OHHO Server Test ~Kong: Skull Island 1.28~ up, and how steady is its uptime?
OHHO Server Test ~Kong: Skull Island 1.28~ reports online at the current check. Its reported uptime indicates a restart roughly 2 days 17 hours ago. Uptime over the last full days (7) was 93%, or 157 of 168 hours. 23 September 2026 is when Rust Server Analytics first recorded it.
Is performance on OHHO Server Test ~Kong: Skull Island 1.28~ stable?
Server fps averaged 122 over the last 48 hours, with a floor of 80. Entity count reached 68,600, covering buildings, deployables and the rest of the world. Peak memory was 4,097 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do OHHO Server Test ~Kong: Skull Island 1.28~'s tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags OHHO Server Test ~Kong: Skull Island 1.28~ publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does OHHO Server Test ~Kong: Skull Island 1.28~ appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists OHHO Server Test ~Kong: Skull Island 1.28~ fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does OHHO Server Test ~Kong: Skull Island 1.28~ compare?
Player hours for the last seven days place OHHO Server Test ~Kong: Skull Island 1.28~ at #8,614, in the top 39% of the ranked field.
What is the population of OHHO Server Test ~Kong: Skull Island 1.28~?
OHHO Server Test ~Kong: Skull Island 1.28~ holds 0 players of its 40 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 13:00 UTC with 1 players.
Settings
What are the settings on OHHO Server Test ~Kong: Skull Island 1.28~, and its rules?
Gather rate is not mentioned in the name of OHHO Server Test ~Kong: Skull Island 1.28~. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on OHHO Server Test ~Kong: Skull Island 1.28~: which one is it?
The game generates a procedural map of size 3,500 with seed 1337 for OHHO Server Test ~Kong: Skull Island 1.28~. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
How to join
How can a player join OHHO Server Test ~Kong: Skull Island 1.28~?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.235.181.221:28019.