Rust Server Analytics 68,729 players11,758 servers
All servers
Drill-through Server detail

A Shockbyte x Discord Production Rust Server

Online 15.235.132.79:23648 checked 10m ago

Drill-through
FilterServeris A Shockbyte x Discord Production Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #12,757 top 57%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:10 UTC3d ago 1 – running 0
Sat 24 Oct, 16:04 UTC5d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 51 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 19 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 55 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 254 / 260

Quick answers

from the figures on this page

Wipe cycle

When does A Shockbyte x Discord Production Rust Server wipe?

With too few of its wipes on record, A Shockbyte x Discord Production Rust Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 days 3 hours ago the current world was made.

Wipe day on A Shockbyte x Discord Production Rust Server: what should you expect?

Across recent wipes the busiest point averaged 1 players. 11 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

Which location hosts A Shockbyte x Discord Production Rust Server?

A region is not published by A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 15.235.132.79:23648 is its address.

What Rust build does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is the setup for A Shockbyte x Discord Production Rust Server. Joining requires the same protocol on your game; Steam handles the update.

Is A Shockbyte x Discord Production Rust Server up, and how steady is its uptime?

A Shockbyte x Discord Production Rust Server reports online at the current check. The uptime it reports puts the last restart at about 29 hours ago. Uptime over the last full days (4) was 90%, or 86 of 96 hours. It entered Rust Server Analytics records on 24 October 2026.

What performance does A Shockbyte x Discord Production Rust Server show?

Server fps averaged 223 over the last 48 hours, with a floor of 33. Entity count reached 44,957, covering buildings, deployables and the rest of the world. Memory use reached 3,565 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on A Shockbyte x Discord Production Rust Server be read?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature A Shockbyte x Discord Production Rust Server?

The following Rust Server Analytics lists count A Shockbyte x Discord Production Rust Server among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does A Shockbyte x Discord Production Rust Server compare?

On player hours over seven days, A Shockbyte x Discord Production Rust Server ranks #12,757, within the top 57% of ranked servers.

How many players does A Shockbyte x Discord Production Rust Server carry?

Of 40 slots, 0 are filled on A Shockbyte x Discord Production Rust Server at this refresh. The seven-day mean is 0 players, against a peak of 1.

Settings

What settings and rules does A Shockbyte x Discord Production Rust Server use?

No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for A Shockbyte x Discord Production Rust Server?

A procedural map of size 3,000 with seed 20000, generated by the game, runs on A Shockbyte x Discord Production Rust Server. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to A Shockbyte x Discord Production Rust Server?

In the Rust console (F1), enter client.connect 15.235.132.79:23648. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Player slots: 40.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.