QuackSquad Server
Online 15.204.68.226:27193 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 7 / 100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 1 / 233 |
| ProRow | quad · 2 on average | 2 / 20 |
| [EA] Softcore 1 | quad · monthly · 66 on average | 46 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 33 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 9 / 150 |
Quick answers
from the figures on this pageWipe data
When does QuackSquad Server wipe?
Too few wipes on record for QuackSquad Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 4 days 2 hours.
Server details
In which region does QuackSquad Server sit?
No region is published by QuackSquad Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 15.204.68.226:27193 is its address.
What Rust build does QuackSquad Server run?
Rust network protocol 2635 and build 168909 on Linux is the setup for QuackSquad Server. The protocol has to match before you can join; Steam updates it automatically.
What uptime does QuackSquad Server show, and is it up?
The current status of QuackSquad Server is online. Its reported uptime indicates a restart roughly 2 days 14 hours ago. 99% uptime over the last 3 full days, equal to 71 of 72 hours. The first sighting of it by Rust Server Analytics was on 25 October 2026.
Does QuackSquad Server perform well?
Server fps averaged 237 over the last 48 hours, with a floor of 223. Buildings, deployables and all other world objects brought the entity total to 48,545. Peak memory was 3,525 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do QuackSquad Server's tags stand for?
Tags from QuackSquad Server, as read by the game's server browser, are: gmsoftcore (Game mode): An easier ruleset: softcore; mp16 (Max players): Player slots: 16; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does QuackSquad Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists QuackSquad Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does QuackSquad Server compare?
Player hours for the last seven days place QuackSquad Server at #9,241, in the top 41% of the ranked field. The quad segment places it at #481.
At what level does QuackSquad Server run its population?
Population at the current refresh: 0 players on QuackSquad Server, against 16 slots. Seven-day figures: an average of 0 players and a peak of 1.
Settings
What are the settings on QuackSquad Server, and its rules?
No gather rate is given in the name of QuackSquad Server. Groups: quad, capped at 4 players. softcore is the game mode, The easier Facepunch mode, keeping part of your loot. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on QuackSquad Server: which one is it?
QuackSquad Server uses a procedural map of size 3,000 with seed 17762077, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto QuackSquad Server?
In the Rust console (F1), enter client.connect 15.204.68.226:27193. Launch Rust on this page also works, opening Rust through Steam and connecting you.