Rust Server Analytics 91,106 players11,828 servers
All servers
Drill-through Server detail

photo

Online 15.204.68.165:27083 checked 12m ago

Drill-through
FilterServeris photo
Attributes
moddedoxide
Last refreshed
Players now 0/ 16
7-day average 0 peak 2
Rank #8,250 top 37%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:53 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 68 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 115 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 38 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 124 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 346 / 350

Quick answers

from the figures on this page

Wipe cycle

When does photo wipe?

Too few wipes on record for photo to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 9 hours ago the current world was made.

On photo, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe the crowd peaked.

Server

Which location hosts photo?

A region is not published by photo. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 15.204.68.165:27083.

Which Rust version is photo on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on photo. Your game must match the protocol to join, and Steam applies that update.

How reliable is photo, and is it online now?

photo reports online at the current check. About 20 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 43%, or 72 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does photo perform well?

Server fps averaged 179 over the last 48 hours, with a floor of 111. Buildings, deployables and all other world objects brought the entity total to 46,725. Memory use reached 4,303 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on photo carry?

gmrust (Game mode): Rust survival, standard ruleset; mp16 (Max players): Capacity of 16 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags photo publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does photo appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count photo among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does photo sit among Rust servers?

On player hours over seven days, photo ranks #8,250, within the top 37% of ranked servers.

How many players does photo carry?

Of 16 slots, 0 are filled on photo at this refresh. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 10:00 UTC with 1 players.

Map and rules

How is photo configured, and what rules apply?

No gather rate is given in the name of photo. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for photo?

A procedural map of size 3,000 with seed 660491287, generated by the game, runs on photo. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto photo?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.68.165:27083.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp16
Max players Capacity of 16 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.