Rust Server Analytics 96,636 players11,821 servers
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Drill-through Server detail

Rust4Fun

Online 15.204.152.49:27331 checked 10m ago

Drill-through
FilterServeris Rust4Fun
Attributes
moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #11,160 top 50%
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 15:08 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 73 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 139 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 48 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average 143 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348 / 350

Quick answers

from the figures on this page

Wipe cycle

When does Rust4Fun wipe?

The rhythm of Rust4Fun cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 4 days.

Wipe day on Rust4Fun: what should you expect?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of Rust4Fun?

No region is published by Rust4Fun. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 15.204.152.49:27331 is its address.

Which Rust version is Rust4Fun on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Rust4Fun. Your game must match the protocol to join, and Steam applies that update.

What uptime does Rust4Fun show, and is it up?

The current status of Rust4Fun is online. Its reported uptime indicates a restart roughly 7 hours ago. Uptime over the last full days (3) was 99%, or 71 of 72 hours. The first sighting of it by Rust Server Analytics was on 25 October 2026.

What performance does Rust4Fun show?

Over 48 hours the average held at 232 server fps, and the minimum was 17. Entity count reached 8,282, covering buildings, deployables and the rest of the world. Peak memory was 2,610 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Rust4Fun be read?

Tags from Rust4Fun, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Rust4Fun appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Rust4Fun among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Rust4Fun compare?

On player hours over seven days, Rust4Fun ranks #11,160, within the top 50% of ranked servers.

How many players does Rust4Fun carry?

Population at the current refresh: 0 players on Rust4Fun, against 40 slots. The seven-day mean is 0 players, against a peak of 1.

Map and rules

What settings and rules does Rust4Fun use?

No gather rate is given in the name of Rust4Fun. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on Rust4Fun: which one is it?

The game generates a procedural map of size 1,500 with seed 50000 for Rust4Fun. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Rust4Fun?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.152.49:27331.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Player slots: 40.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.