FAR: Chill PvE [EU Biweekly]
Online EU 147.93.126.229:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 17h | Thu 12 Nov, 18:15 UTC | its own |
| 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 17h | Thu 10 Dec, 18:15 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:15 UTC13d ago | 14 | – | running | 1 |
| Thu 1 Oct, 18:14 UTC FW27d ago | 12 | halved by day 11 | 14 days | 0 |
| Thu 17 Sep, 18:17 UTC41d ago | 18 | halved by day 6 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| FAR: Serene PvE [EU Biweekly] | EU · groups of 5 · biweekly · 2 on average | 1 / 25 |
| [EU/UA] GRAND ISLAND PVE | EU · groups of 5 · biweekly · 2 on average | 0 / 50 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 0 / 100 |
| [EU/GER] Der Aussenposten PvE | Vanilla | Beginners Welcome | EU · groups of 8+ · biweekly · 4 on average | 0 / 75 |
| LATIA FUN PVE |Custom Items,Raidable Bases,Boss,Events| | EU · groups of 5 · monthly · 3 on average | 2 / 100 |
| EU PVE | Vanilla+ | Monthly | Raid Bases | Events | Barouders | EU · groups of 6 · monthly · 1 on average | 0 / 75 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for FAR: Chill PvE [EU Biweekly]: what is it?
On FAR: Chill PvE [EU Biweekly] the wipe rhythm is every 4 weeks on Thursday at 18:15 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 13 days 6 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Wipe day on FAR: Chill PvE [EU Biweekly]: what should you expect?
The average busiest count over recent wipes is 15 players. Peak population for the latest wipe came 23 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 8.5.
Server details
In which region does FAR: Chill PvE [EU Biweekly] sit?
In Europe, according to its EU tag, sits FAR: Chill PvE [EU Biweekly]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 147.93.126.229:28015.
Which Rust version is FAR: Chill PvE [EU Biweekly] on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on FAR: Chill PvE [EU Biweekly]. The protocol has to match before you can join; Steam updates it automatically.
What uptime does FAR: Chill PvE [EU Biweekly] show, and is it up?
FAR: Chill PvE [EU Biweekly] reports online at the current check. The uptime it reports puts the last restart at about 21 hours ago. 86% uptime over the last 7 full days, equal to 144 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does FAR: Chill PvE [EU Biweekly] perform well?
Over 48 hours the average held at 29 server fps, and the minimum was 9. Buildings, deployables and all other world objects brought the entity total to 137,916. Memory use reached 4,642 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on FAR: Chill PvE [EU Biweekly] carry?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts5 (Group limit): Teams hold no more than 5; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): The threat comes from the world, not other players; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): The server browser files it under Europe are the tags FAR: Chill PvE [EU Biweekly] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does FAR: Chill PvE [EU Biweekly] appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include FAR: Chill PvE [EU Biweekly]: EU Rust servers: live population data, Community Rust servers, live, PvE Rust servers by live population and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does FAR: Chill PvE [EU Biweekly] sit among Rust servers?
FAR: Chill PvE [EU Biweekly] holds #1,509 on seven-day player hours and #604 in Europe, inside the top 7% of the ranked field.
What is the population of FAR: Chill PvE [EU Biweekly]?
FAR: Chill PvE [EU Biweekly] holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 4 players and a peak of 17. Across the last 48 hours, 20:00 UTC shows the highest average: 7 players.
Map and rules
How is FAR: Chill PvE [EU Biweekly] configured, and what rules apply?
No gather rate is given in the name of FAR: Chill PvE [EU Biweekly]. A maximum of 5 players per group applies. It runs pve, no fighting other players. Community is its listing; it is a community server. The plugin framework is Carbon. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
The map on FAR: Chill PvE [EU Biweekly]: which one is it?
The game generates a procedural map of size 4,250 with seed 1869056560 for FAR: Chill PvE [EU Biweekly]. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join FAR: Chill PvE [EU Biweekly]?
In the Rust console (F1), enter client.connect 147.93.126.229:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/ZTSQ43gcGV.