Server_210_DevBlog
Offline 146.70.82.20:28015 checked 5d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 153 on average | 36 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 56 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Server_210_DevBlog: what is it?
The rhythm of Server_210_DevBlog cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 6 days 13 hours ago.
Server
Which location hosts Server_210_DevBlog?
A region is not published by Server_210_DevBlog. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 146.70.82.20:28015.
Which Rust version is Server_210_DevBlog on?
On Windows, Server_210_DevBlog runs Rust network protocol 2201. The protocol has to match before you can join; Steam updates it automatically.
Is Server_210_DevBlog up, and how steady is its uptime?
Last seen 5 days 8 hours ago, Server_210_DevBlog now reports offline. Of 120 hours in the last 5 full days, 0 were up: 0%. 23 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on Server_210_DevBlog carry?
Tags from Server_210_DevBlog, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; v2201 (Protocol): Joining needs your game on protocol 2201; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): Plugins or settings change the game, so it sits under Modded; hd910d3d2 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Server_210_DevBlog?
These Rust Server Analytics lists include Server_210_DevBlog: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Last wipe: In the last week.
Population
Against other Rust servers, how does Server_210_DevBlog compare?
Player hours for the last seven days place Server_210_DevBlog at #13,097, in the top 59% of the ranked field.
What is the population of Server_210_DevBlog?
The last sighting of Server_210_DevBlog was 5 days 8 hours ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 2.
Map and rules
What are the settings on Server_210_DevBlog, and its rules?
Gather rate is not mentioned in the name of Server_210_DevBlog. Group limits are not published. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Anti-cheat status: VAC off.
What is the map for Server_210_DevBlog?
A procedural map, generated by the game, runs on Server_210_DevBlog.
How to join
How can a player join Server_210_DevBlog?
In the Rust console (F1), enter client.connect 146.70.82.20:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.