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Drill-through Server detail

Rust Lab | Carbon

Offline 146.66.202.157:28015 checked 6h ago

Drill-through
FilterServeris Rust Lab | Carbon
Attributes
moddedcarbon
Last refreshed
Players now 0/ 20
7-day average 1 peak 2
Rank #9,267 top 42%
Last wipe 7h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5212:0013:0015:0016:0018:0019:00Wiped Thu 29 Oct, 17:24 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040012:0013:0015:0016:0018:0019:00Wiped Thu 29 Oct, 17:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep7 Oct11 Oct14 Oct18 Oct30 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 7 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:24 UTC7h ago – – running 1
Thu 29 Oct, 11:16 UTC14h ago – – – 1
Wed 7 Oct, 19:25 UTC22d ago – – 21.7 days 1
Wed 7 Oct, 07:44 UTC22d ago 1 – 0.5 days 1
Tue 15 Sep, 19:09 UTC44d ago 1 – 21.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 17 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 40 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 160 / 200

Quick answers

from the figures on this page

Wipe data

When does Rust Lab | Carbon wipe?

The next wipe on Rust Lab | Carbon cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 7 hours ago the current world was made.

On Rust Lab | Carbon, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players.

Server details

What is the hosting location of Rust Lab | Carbon?

No region appears in what Rust Lab | Carbon publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 146.66.202.157:28015.

What Rust build does Rust Lab | Carbon run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Rust Lab | Carbon. Your game must match the protocol to join, and Steam applies that update.

Is Rust Lab | Carbon up, and how steady is its uptime?

Offline at this refresh: Rust Lab | Carbon, last seen 6 hours ago. The uptime it reports puts the last restart at about 44 minutes ago. 5% uptime over the last 7 full days, equal to 8 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Rust Lab | Carbon show?

Server fps averaged 170 over the last 48 hours, with a floor of 138. Buildings, deployables and all other world objects brought the entity total to 115,226. Peak memory was 3,170 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on Rust Lab | Carbon be read?

The game's server browser reads the tags Rust Lab | Carbon publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust Lab | Carbon?

Among the Rust Server Analytics lists Rust Lab | Carbon fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Where does Rust Lab | Carbon sit among Rust servers?

Player hours for the last seven days place Rust Lab | Carbon at #9,267, in the top 42% of the ranked field.

How many players does Rust Lab | Carbon carry?

No response from Rust Lab | Carbon at the latest check, with a last sighting 6 hours ago. Averaging 1 players across seven days, the server reached a peak of 2. The 48-hour peak window is 16:00 UTC, at an average of 2 players.

Map and rules

How is Rust Lab | Carbon configured, and what rules apply?

The name of Rust Lab | Carbon does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

The map on Rust Lab | Carbon: which one is it?

The game generates a procedural map of size 4,500 with seed 2138400164 for Rust Lab | Carbon. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Rust Lab | Carbon?

In the Rust console (F1), enter client.connect 146.66.202.157:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Player slots: 20.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.