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Drill-through Server detail

Sticky Armpits

Offline 143.44.236.223:28015 checked 3d ago

Drill-through
FilterServeris Sticky Armpits
Attributes
moddedoxide
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #7,250 top 33%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep25 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap17.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 22 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:54 UTC4d ago 1 – running 1
Tue 22 Sep, 19:49 UTC36d ago 1 – 31.9 days 1
Sat 19 Sep, 17:28 UTC39d ago 1 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 133 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 101 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 26 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Sticky Armpits wipe?

The next wipe on Sticky Armpits cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 4 hours ago the current world was made.

Wipe day on Sticky Armpits: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 2 hours after it began.

Server

What is the hosting location of Sticky Armpits?

A region is not published by Sticky Armpits. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 143.44.236.223:28015.

Which Rust version is Sticky Armpits on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Sticky Armpits. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Sticky Armpits, and is it online now?

Last seen 3 days 9 hours ago, Sticky Armpits now reports offline. 9% uptime over the last 7 full days, equal to 15 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.

Tags

How should the tags on Sticky Armpits be read?

gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Sticky Armpits publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Sticky Armpits appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Sticky Armpits among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does Sticky Armpits sit among Rust servers?

The seven-day player-hours rank for Sticky Armpits is #7,250, inside the top 33% of all ranked servers.

How many players does Sticky Armpits carry?

Sticky Armpits is offline at this refresh; the last contact was 3 days 9 hours ago. The seven-day mean is 1 players, against a peak of 1.

Map and rules

How is Sticky Armpits configured, and what rules apply?

The name of Sticky Armpits does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on Sticky Armpits: which one is it?

Sticky Armpits uses a procedural map, which the game generates.

How to join

How do you connect to Sticky Armpits?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 143.44.236.223:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.