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Drill-through Server detail

RUST Oklahoma - Modded

Online NA 143.109.149.125:28015 checked 11m ago

Drill-through
FilterServeris RUST Oklahoma - Modded
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,318 top 69% · #1506 in NA
Last wipe 27d ago monthly schedule
Next wipe 7d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap3.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

InWhen, UTCKind
7d 6hThu 5 Nov, 19:00 UTCFW force wipe
35d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:09 UTC27d ago 1 – running 0
Mon 28 Sep, 12:27 UTC31d ago 1 halved by day 2 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 1 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 6 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 2 / 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 2 / 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 0 / 50

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RUST Oklahoma - Modded wipe?

With the force wipe, once a month, RUST Oklahoma - Modded wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 4 hours ago. A monthly wipe schedule is published in its tags.

On RUST Oklahoma - Modded, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 17 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2 when it didn't hold.

Server

In which region does RUST Oklahoma - Modded sit?

In North America, according to its NA tag, sits RUST Oklahoma - Modded. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 143.109.149.125:28015.

Which Rust version is RUST Oklahoma - Modded on?

Rust network protocol 2635 and build 168909 on Windows is the setup for RUST Oklahoma - Modded. Your game must match the protocol to join, and Steam applies that update.

How reliable is RUST Oklahoma - Modded, and is it online now?

As of the latest refresh, RUST Oklahoma - Modded is online. About 2 hours ago is when it last restarted, judged by its reported uptime. 96% uptime over the last 7 full days, equal to 162 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does RUST Oklahoma - Modded show?

Over 48 hours the average held at 155 server fps, and the minimum was 100. Entity count reached 93,987, covering buildings, deployables and the rest of the world. Peak memory was 2,972 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do RUST Oklahoma - Modded's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptsw (Networking): The 'sw' layer handles networking; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America are the tags RUST Oklahoma - Modded publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RUST Oklahoma - Modded appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RUST Oklahoma - Modded: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does RUST Oklahoma - Modded hold in the server rankings?

RUST Oklahoma - Modded holds #15,318 on seven-day player hours and #1,506 in North America, inside the top 69% of the ranked field.

How many players does RUST Oklahoma - Modded carry?

Of 50 slots, 0 are filled on RUST Oklahoma - Modded at this refresh. The seven-day mean for this server is 0 players.

Map and rules

How is RUST Oklahoma - Modded configured, and what rules apply?

Gather rate is not mentioned in the name of RUST Oklahoma - Modded. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on RUST Oklahoma - Modded: which one is it?

The game generates a procedural map of size 4,000 with seed 1488 for RUST Oklahoma - Modded. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto RUST Oklahoma - Modded?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 143.109.149.125:28015.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptsw
Networking The 'sw' layer handles networking.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.