RUST Oklahoma - Modded
Online NA 143.109.149.125:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC31d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 2 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 1 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 6 / 1000 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 2 / 15 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2 / 50 |
| [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does RUST Oklahoma - Modded wipe?
With the force wipe, once a month, RUST Oklahoma - Modded wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 4 hours ago. A monthly wipe schedule is published in its tags.
On RUST Oklahoma - Modded, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 17 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2 when it didn't hold.
Server
In which region does RUST Oklahoma - Modded sit?
In North America, according to its NA tag, sits RUST Oklahoma - Modded. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 143.109.149.125:28015.
Which Rust version is RUST Oklahoma - Modded on?
Rust network protocol 2635 and build 168909 on Windows is the setup for RUST Oklahoma - Modded. Your game must match the protocol to join, and Steam applies that update.
How reliable is RUST Oklahoma - Modded, and is it online now?
As of the latest refresh, RUST Oklahoma - Modded is online. About 2 hours ago is when it last restarted, judged by its reported uptime. 96% uptime over the last 7 full days, equal to 162 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does RUST Oklahoma - Modded show?
Over 48 hours the average held at 155 server fps, and the minimum was 100. Entity count reached 93,987, covering buildings, deployables and the rest of the world. Peak memory was 2,972 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do RUST Oklahoma - Modded's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptsw (Networking): The 'sw' layer handles networking; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America are the tags RUST Oklahoma - Modded publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does RUST Oklahoma - Modded appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include RUST Oklahoma - Modded: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does RUST Oklahoma - Modded hold in the server rankings?
RUST Oklahoma - Modded holds #15,318 on seven-day player hours and #1,506 in North America, inside the top 69% of the ranked field.
How many players does RUST Oklahoma - Modded carry?
Of 50 slots, 0 are filled on RUST Oklahoma - Modded at this refresh. The seven-day mean for this server is 0 players.
Map and rules
How is RUST Oklahoma - Modded configured, and what rules apply?
Gather rate is not mentioned in the name of RUST Oklahoma - Modded. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on RUST Oklahoma - Modded: which one is it?
The game generates a procedural map of size 4,000 with seed 1488 for RUST Oklahoma - Modded. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto RUST Oklahoma - Modded?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 143.109.149.125:28015.