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Drill-through Server detail

RUST: NOT FRIENDLY - Local Development

Offline 143.105.151.63:28015 checked 28d ago

Drill-through
FilterServeris RUST: NOT FRIENDLY - Local Development
Attributes
moddedcarbonpve
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #16,685 top 70%
Last wipe 28d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 251 on average 217 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average 86 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average 102 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 46 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 43 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 12 / 100

Quick answers

from the figures on this page

Wipe cycle

When does RUST: NOT FRIENDLY - Local Development wipe?

Too few wipes on record for RUST: NOT FRIENDLY - Local Development to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 28 days 4 hours.

Server

Which location hosts RUST: NOT FRIENDLY - Local Development?

No region is published by RUST: NOT FRIENDLY - Local Development. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 143.105.151.63:28015.

Which Rust version is RUST: NOT FRIENDLY - Local Development on?

Rust network protocol 2633 and build 165217 on Windows is the setup for RUST: NOT FRIENDLY - Local Development. Your game must match the protocol to join, and Steam applies that update.

How reliable is RUST: NOT FRIENDLY - Local Development, and is it online now?

Offline at this refresh: RUST: NOT FRIENDLY - Local Development, last seen 28 days 2 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 1 October 2026.

Lists and tags

What do RUST: NOT FRIENDLY - Local Development's tags stand for?

Tags from RUST: NOT FRIENDLY - Local Development, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RUST: NOT FRIENDLY - Local Development appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RUST: NOT FRIENDLY - Local Development fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does RUST: NOT FRIENDLY - Local Development compare?

The seven-day player-hours rank for RUST: NOT FRIENDLY - Local Development is #16,685, inside the top 70% of all ranked servers.

At what level does RUST: NOT FRIENDLY - Local Development run its population?

The last sighting of RUST: NOT FRIENDLY - Local Development was 28 days 2 hours ago; it is offline at this refresh.

Settings

How is RUST: NOT FRIENDLY - Local Development configured, and what rules apply?

Gather rate is not mentioned in the name of RUST: NOT FRIENDLY - Local Development. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. Anti-cheat status: VAC on.

The map on RUST: NOT FRIENDLY - Local Development: which one is it?

A procedural map, generated by the game, runs on RUST: NOT FRIENDLY - Local Development.

Connection

What is the way onto RUST: NOT FRIENDLY - Local Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 143.105.151.63:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs165217
Build Game build: 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.