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Drill-through Server detail

TheLastWorld Apocalypse

Offline 142.170.83.20:28015 checked 12d ago

Drill-through
FilterServeris TheLastWorld Apocalypse
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,102 top 70%
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:47 UTC25d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 247 on average 246 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 237 on average 261 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average 106 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 20 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 60 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 37 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does TheLastWorld Apocalypse wipe?

Too few wipes on record for TheLastWorld Apocalypse to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 22 hours ago.

On TheLastWorld Apocalypse, what happens on wipe day?

The average busiest count over recent wipes is 2 players. 44 hours after the latest wipe the crowd peaked.

Server

Which location hosts TheLastWorld Apocalypse?

No region appears in what TheLastWorld Apocalypse publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 142.170.83.20:28015.

What Rust build does TheLastWorld Apocalypse run?

The platform is Linux, with Rust network protocol 2634 and build 166652 running on TheLastWorld Apocalypse. Your game must match the protocol to join, and Steam applies that update.

How reliable is TheLastWorld Apocalypse, and is it online now?

The current status is offline for TheLastWorld Apocalypse, with the last sighting 12 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

What do TheLastWorld Apocalypse's tags stand for?

Tags from TheLastWorld Apocalypse, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature TheLastWorld Apocalypse?

Among the Rust Server Analytics lists TheLastWorld Apocalypse fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does TheLastWorld Apocalypse compare?

On player hours over seven days, TheLastWorld Apocalypse ranks #15,102, within the top 70% of ranked servers.

What is the population of TheLastWorld Apocalypse?

TheLastWorld Apocalypse is offline at this refresh; the last contact was 12 days 7 hours ago.

Map and rules

How is TheLastWorld Apocalypse configured, and what rules apply?

Gather rate is not mentioned in the name of TheLastWorld Apocalypse. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on TheLastWorld Apocalypse: which one is it?

TheLastWorld Apocalypse uses a procedural map, which the game generates.

How to join

How can a player join TheLastWorld Apocalypse?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 142.170.83.20:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Player slots: 20.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.