CorrosiveMods Local Development
Offline 142.117.33.159:28015 checked 10d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 180 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 177 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 87 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 237 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 233 / 700 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does CorrosiveMods Local Development wipe?
Too few wipes on record for CorrosiveMods Local Development to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 10 days 19 hours ago.
Server
In which region does CorrosiveMods Local Development sit?
No region is published by CorrosiveMods Local Development. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 142.117.33.159:28015.
What Rust build does CorrosiveMods Local Development run?
The platform is Windows, with Rust network protocol 2634 and build 167781 running on CorrosiveMods Local Development. Your game must match the protocol to join, and Steam applies that update.
Is CorrosiveMods Local Development up, and how steady is its uptime?
Offline at this refresh: CorrosiveMods Local Development, last seen 10 days 17 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 October 2026.
Tags
Which meanings do the tags on CorrosiveMods Local Development carry?
Tags from CorrosiveMods Local Development, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does CorrosiveMods Local Development appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count CorrosiveMods Local Development among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does CorrosiveMods Local Development hold in the server rankings?
On player hours over seven days, CorrosiveMods Local Development ranks #15,248, within the top 69% of ranked servers.
At what level does CorrosiveMods Local Development run its population?
No response from CorrosiveMods Local Development at the latest check, with a last sighting 10 days 17 hours ago.
Map and rules
What settings and rules does CorrosiveMods Local Development use?
The name of CorrosiveMods Local Development does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on CorrosiveMods Local Development: which one is it?
CorrosiveMods Local Development uses a procedural map, which the game generates.
How to join
How can a player join CorrosiveMods Local Development?
In the Rust console (F1), enter client.connect 142.117.33.159:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.