TESTSERVER
Online 141.95.13.69:26111 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:07 UTC19d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:07 UTC FW26d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 123 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 132 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 53 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 31 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for TESTSERVER: what is it?
With too few of its wipes on record, TESTSERVER's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 19 days 13 hours ago.
On TESTSERVER, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server
Which location hosts TESTSERVER?
No region appears in what TESTSERVER publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 141.95.13.69:26111.
Which Rust version is TESTSERVER on?
Rust network protocol 2635 and build 168909 on Linux is the setup for TESTSERVER. The protocol has to match before you can join; Steam updates it automatically.
Is TESTSERVER up, and how steady is its uptime?
The current status of TESTSERVER is online. About 44 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does TESTSERVER perform well?
The 48-hour average was 94 server fps; the low was 57. Buildings, deployables and all other world objects brought the entity total to 122,652. Memory use reached 6,381 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on TESTSERVER carry?
The game's server browser reads the tags TESTSERVER publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does TESTSERVER appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count TESTSERVER among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does TESTSERVER compare?
The seven-day player-hours rank for TESTSERVER is #11,819, inside the top 53% of all ranked servers.
What is the population of TESTSERVER?
Of 50 slots, 0 are filled on TESTSERVER at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 04:00 UTC, at an average of 1 players.
Map and rules
What are the settings on TESTSERVER, and its rules?
The name of TESTSERVER does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Anti-cheat status: VAC on.
What is the map for TESTSERVER?
TESTSERVER uses a procedural map of size 4,500 with seed 246426222, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to TESTSERVER?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.95.13.69:26111.