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Drill-through Server detail

[US] Rust & Ruin | Max 4 | PvPvE | Events |

Online NA 141.11.104.104:28020 checked 9m ago

Drill-through
FilterServeris [US] Rust & Ruin | Max 4 | PvPvE | Events |
Attributes
quad biweekly wipes vanillamoddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,349 top 69% · #1520 in NA
Last wipe 41d ago biweekly schedule
Next wipe 9h Thu 29 Oct, 11:09 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 82% in NA, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 11:09 UTC, in 9h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
9hThu 29 Oct, 11:09 UTCits own
7d 17hThu 5 Nov, 19:00 UTCFW force wipe
14d 9hThu 12 Nov, 11:09 UTCits own
28d 9hThu 26 Nov, 11:09 UTCits own
35d 17hThu 3 Dec, 19:00 UTCFW force wipe
42d 9hThu 10 Dec, 11:09 UTCits own

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 11:09 UTC41d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average 27 / 140
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|Purge NA · quad · 5x · biweekly · 9 on average 5 / 100
BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab NA · quad · monthly · 4 on average 3 / 50
GOBLINGAMING | 5X PVE | NOOB FRIENDLY NA · quad · 5x · biweekly · 4 on average 3 / 40
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average 4 / 50
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 249 on average 313 / 2000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [US] Rust & Ruin | Max 4 | PvPvE | Events |: what is it?

The tag sets the prediction: too few of [US] Rust & Ruin | Max 4 | PvPvE | Events |'s wipes are on record to confirm its schedule. A wipe is scheduled for Thursday 29 October at 11:09 UTC, according to this server's cycle. 41 days 14 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On [US] Rust & Ruin | Max 4 | PvPvE | Events |, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does [US] Rust & Ruin | Max 4 | PvPvE | Events | sit?

In North America, according to its NA tag, sits [US] Rust & Ruin | Max 4 | PvPvE | Events |. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 141.11.104.104:28020 is its address.

Which Rust version is [US] Rust & Ruin | Max 4 | PvPvE | Events | on?

On Windows, [US] Rust & Ruin | Max 4 | PvPvE | Events | runs Rust network protocol 2633 and build 164530. The protocol has to match before you can join; Steam updates it automatically.

How reliable is [US] Rust & Ruin | Max 4 | PvPvE | Events |, and is it online now?

The current status of [US] Rust & Ruin | Max 4 | PvPvE | Events | is online. The uptime it reports puts the last restart at about 23 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does [US] Rust & Ruin | Max 4 | PvPvE | Events | show?

Over 48 hours the average held at 219 server fps, and the minimum was 219. Buildings, deployables and all other world objects brought the entity total to 66,813. At its highest, memory use was 2,531 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do [US] Rust & Ruin | Max 4 | PvPvE | Events |'s tags stand for?

The game's server browser reads the tags [US] Rust & Ruin | Max 4 | PvPvE | Events | publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts4 (Group limit): Teams hold no more than 4; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [US] Rust & Ruin | Max 4 | PvPvE | Events |?

These Rust Server Analytics lists include [US] Rust & Ruin | Max 4 | PvPvE | Events |: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

Player numbers

Where does [US] Rust & Ruin | Max 4 | PvPvE | Events | sit among Rust servers?

Ranked on seven-day player hours, [US] Rust & Ruin | Max 4 | PvPvE | Events | is #15,349 overall and #1,520 in North America, within the top 69% of ranked servers. In the quad peer group, the rank is #624.

How many players does [US] Rust & Ruin | Max 4 | PvPvE | Events | carry?

Population at the current refresh: 0 players on [US] Rust & Ruin | Max 4 | PvPvE | Events |, against 100 slots. The seven-day mean for this server is 0 players.

Map and rules

How is [US] Rust & Ruin | Max 4 | PvPvE | Events | configured, and what rules apply?

Gather rate is not mentioned in the name of [US] Rust & Ruin | Max 4 | PvPvE | Events |. Groups: quad, capped at 4 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

What is the map for [US] Rust & Ruin | Max 4 | PvPvE | Events |?

[US] Rust & Ruin | Max 4 | PvPvE | Events | uses a procedural map of size 3,500 with seed 606376677, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto [US] Rust & Ruin | Max 4 | PvPvE | Events |?

In the Rust console (F1), enter client.connect 141.11.104.104:28020. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^b,^v,NA,^p,gmrust,cs164530,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts4
Group limit Teams hold no more than 4.
v2633
Protocol Joining needs your game on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.