Core Community | Hub & Lobby
Offline 141.101.175.152:28015 checked 11d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 254 on average | 132 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 226 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 30 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 95 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 29 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 58 / 100 |
Quick answers
from the figures on this pageWipe data
When does Core Community | Hub & Lobby wipe?
Too few wipes on record for Core Community | Hub & Lobby to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 11 days 17 hours ago.
Server
What is the hosting location of Core Community | Hub & Lobby?
No region is published by Core Community | Hub & Lobby. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 141.101.175.152:28015.
What Rust build does Core Community | Hub & Lobby run?
The platform is Windows, with Rust network protocol 2634 and build 167398 running on Core Community | Hub & Lobby. Your game must match the protocol to join, and Steam applies that update.
Is Core Community | Hub & Lobby up, and how steady is its uptime?
The current status is offline for Core Community | Hub & Lobby, with the last sighting 11 days 12 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 October 2026.
Lists and tags
What do Core Community | Hub & Lobby's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Core Community | Hub & Lobby publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Core Community | Hub & Lobby?
Among the Rust Server Analytics lists Core Community | Hub & Lobby fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Core Community | Hub & Lobby compare?
On player hours over seven days, Core Community | Hub & Lobby ranks #15,327, within the top 70% of ranked servers.
What is the population of Core Community | Hub & Lobby?
No response from Core Community | Hub & Lobby at the latest check, with a last sighting 11 days 12 hours ago.
Settings
What are the settings on Core Community | Hub & Lobby, and its rules?
No gather rate is given in the name of Core Community | Hub & Lobby. The game's default 8-player group limit is in force. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for Core Community | Hub & Lobby?
Core Community | Hub & Lobby uses a procedural map, which the game generates.
Connection
How do you connect to Core Community | Hub & Lobby?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.101.175.152:28015.