Core Community | Hub & Lobby
Offline 141.101.175.112:28015 checked 9d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 252 on average | 136 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 136 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 46 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 63 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 26 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 18 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Core Community | Hub & Lobby wipe?
Too few wipes on record for Core Community | Hub & Lobby to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 12 hours ago the current world was made.
Server
In which region does Core Community | Hub & Lobby sit?
A region is not published by Core Community | Hub & Lobby. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 141.101.175.112:28015.
Which Rust version is Core Community | Hub & Lobby on?
On Windows, Core Community | Hub & Lobby runs Rust network protocol 2634 and build 167398. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Core Community | Hub & Lobby show, and is it up?
Offline at this refresh: Core Community | Hub & Lobby, last seen 9 days 18 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 18 October 2026.
Lists and tags
What do Core Community | Hub & Lobby's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Core Community | Hub & Lobby publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Core Community | Hub & Lobby appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Core Community | Hub & Lobby among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Where does Core Community | Hub & Lobby sit among Rust servers?
On player hours over seven days, Core Community | Hub & Lobby ranks #15,308, within the top 70% of ranked servers.
At what level does Core Community | Hub & Lobby run its population?
No response from Core Community | Hub & Lobby at the latest check, with a last sighting 9 days 18 hours ago.
Settings
What settings and rules does Core Community | Hub & Lobby use?
No gather rate is given in the name of Core Community | Hub & Lobby. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for Core Community | Hub & Lobby?
Core Community | Hub & Lobby uses a procedural map, which the game generates.
Connection
How do you connect to Core Community | Hub & Lobby?
In the Rust console (F1), enter client.connect 141.101.175.112:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.